Destiny 2 introduces new control options – A dream for controller gamers

Destiny 2 introduces new control options – A dream for controller gamers

In Destiny 2, you will soon be able to play with the controller the way you always wanted. MeinMMO shows you what will soon be possible with the input device.

You can look forward to this next week: In the TWaB from June 4, Bungie discussed changes expected in Season 11. In addition to a detailed preview of the patch notes, the new customization options for controllers are particularly noteworthy – as they bring an unprecedented freedom to play Destiny 2.

For instance, a completely customizable mapping of buttons and functions will be possible. Exotic settings such as travel time to the trigger, multi-mapping, or “chord support” will also come into play.

Here’s why that’s great: Who hasn’t experienced it, in the middle of a heated duel, accidentally pressing the stick too hard, unleashing an unwanted melee attack, and losing the fight because of it? Thanks to the new customization options, that should soon be a thing of the past.

Even more important will be the freedom of mapping the controller for these reasons:

  • Through the new options, Bungie aims to help individuals with motor impairments – for this, they are also working with accessibility specialists
  • Left-handed players will no longer be at a disadvantage due to the completely revamped mapping
  • Thanks to the strong customization, you can copy the controller layout from other games, so you won’t have to readjust when you play something different

New Settings and Options for Controllers in Destiny 2

What will be possible in Season 11? The new options will complement the existing customization choices, such as selecting presets or sensitivity settings.

Under Settings, you will soon find these controller adjustments:

  • You can freely assign the controller sticks and buttons – Every action in the game can be assigned as you wish. This includes, for example, your character’s abilities, interactions with the environment, or vehicle controls
  • You can choose whether the assigned function is activated by
    • a simple button press
    • a double button press (some abilities like the Hunter jump currently use this function)
    • a long button press (some exotics like Symmetry currently use this function for the alternate firing mode)
  • You can select after how many milliseconds the double button press is activated
  • You can assign two buttons to any action to activate them (in standard controls, this applies to your super) – this is called chord support

Through these options, the accessibility of the controller is intended to approach that of keyboard players. They currently have more options due to the significantly higher number of keys. Some of the features presented are even (for now) controller-exclusive. So, keyboard users do not have the option to individually map abilities like the Warlock’s Icarus Dash or some class abilities.

More on the topic
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There are also limitations: Bungie states in the TWaB: “Although these features are a step towards better motor accessibility in Destiny, they are still limited in their possibilities”

These limitations are noted:

  • Initially, the controller remapping feature is limited to game actions – not to UI input or menu navigation
  • Not all game actions allow for choosing whether the button should be pressed or held. For example, shooting cannot be permanently activated by a short button press
  • Due to the great freedom and customization, there can sometimes be “unexpected results”
  • At launch, there will be no dynamic preview for the custom layout with a controller as an image

What do you think of the features presented? Will you experiment with the new options and look forward to more freedom with the controller in Season 11? By the way, Bungie recently commented on the rumors about a delayed start of the still untitled season: Destiny 2: Could Season 11 be delayed? Here’s what Bungie says

Source(s): Bungie (TWaB)
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