Destiny 2: In Forsaken, it’s up to you who pays for Cayde’s death first

Destiny 2: In Forsaken, it’s up to you who pays for Cayde’s death first

The story of the Forsaken expansion of Destiny 2 will have a non-linear mission structure. The game allows you to choose which villain name you check off your revenge list first.

During the reveal stream and E3 2018, several details about the story of the Forsaken expansion have already been revealed. It is now known that: Cayde-6 will be murdered during the course of the storyline. The Guardians will then hunt for the murderer Prince Uldren and his accomplices – the eight Barons.

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8-Barone-Destiny

How you organize your revenge campaign before confronting Uldren is up to you. The campaign of the upcoming Fall expansion unfolds differently than it has been in Destiny 2 so far. This was revealed by Forsaken Project Lead Scott Taylor and Bungie’s Game Director Steve Cotton in an interview.

The Forsaken story offers a non-linear mission structure

According to Cotton, players in Forsaken will go on a hunt. Who they hunt and in what order they choose their targets is left to the Guardians themselves.

Cayde’s murderer did not act alone: Although Uldren Sov pulled the trigger and is thus directly responsible for Cayde-6’s death, other villains, the Barons, actively supported him on the way to this event. Once the expansion comes out, players will learn just how involved the Barons were. Scott Taylor explains that players will “hate them just as much as Uldren himself – if not more.”

Destiny 2 Forsaken 2

Each participant must face justice: And you will have to hunt and take down each one of them to get to Uldren. At a certain point in the story, there will be a kind of list that you check off name by name. While you work towards the ultimate goal of confronting Cayde’s murderer, how you do it is left up to each player.

Does the order matter? Apparently not from a story perspective. Only the power level or difficulty may be decisive in who among the culprits is fought first.

Taylor himself is convinced that fans will have an “optimal” order shortly after the release of Forsaken, in which the missions can be completed the fastest, are the most fun, or offer the greatest challenge.

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What do you think of the non-linear campaign structure? Does this new freedom benefit the game?

Source(s): GamesRadar
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