Raids are the pinnacle of PvE in Destiny 2. But how many Guardians actually make it through this top-tier activity?
Raids have been a tradition in the Destiny series since Destiny 1. For many fans, they were absolute terra incognita, as there were no raids in shooters before Destiny. But how many players can really take on raids? How many Guardians can complete them?
What are Raids? Raids have been the cherry on top of PvE for many players since Destiny 1.

They are traditionally the most challenging and extensive PvE content designed for groups of 6 players and are almost impossible to master alone. They typically require players to demonstrate maximum coordination and communication, but often yield the best loot.
Here, one must contend with numerous tough enemies, master complex mechanics, showcase jumping skills and character control, and send hefty final bosses to the virtual beyond.
So many make it through the Raids
How many players are actually playing this endgame content? Estimating how many Guardians are attempting these endgame activities is difficult. There are no exact numbers available. However, the number of those who complete the raids and enjoy and utilize these top-tier contents can be inferred from the success system of Destiny 2.

The trophies on PlayStation and the Gamerscore on Xbox provide more accurate insights. Thus, the numbers in the raids have developed as follows:
So many players complete the raids in Destiny 2: In Destiny 2, successes for 2 raids can be viewed – the Leviathan Raid and the Last Wish from the Forsaken expansion.
- On PS4, a total of 9.8% of players have mastered the Leviathan raid from the first year of Destiny 2.
- The largest and most complex raid, Last Wish, has only been completed by 1.9% of all PS4 Guardians.
On Xbox, the numbers differ slightly from PS4.
- On Xbox, 13.5% of all players have completed the Leviathan.
- For the Last Wish, it’s 2.02% of the Guardians.
The Raid sectors are not included in this.

It can roughly be said that every 10th Guardian has mastered the Leviathan, and only about 2% have made it through the Forsaken raid. This top-tier activity, which consumes countless resources during development and is worked on by entire teams, is thus only fully exploited by a small portion of the player community.
What was it like in Destiny 1?
So many succeeded in Destiny 1: In Destiny 1, the numbers compared to before looked somewhat more generous.
- In the base game, 20.6% of all Guardians on PS4 completed a raid. This includes the Glass Chamber and Crota’s End.
- 8.9% of PS4 players completed the Oryx raid, King’s Fall, from the “Taken King” expansion.
- It was 5.1% for the Wrath of the Machine in “Rise of Iron”.

Here, too, the Xbox numbers differ only slightly:
- One of the two or both raids in the base game was completed by 18.14% of the Guardians.
- King’s Fall was completed by 8.17% of the players.
- In the Wrath of the Machine, it was 4.96%.
So it is clear that even in Destiny 1, fewer and fewer Guardians managed to complete the raids. A cross-platform trend that also applies to Destiny 2.

What about the newest raid? On December 7, 2018, the new raid for Destiny 2 was released – The Scourge of the Past. How the player numbers and successful completions there look is currently hard to say. Because new trophies that could provide insight were unfortunately not introduced with the Black Armory.
However, the number of Guardians who have already completed the raid is likely to be very low at this time. On the one hand, because the raid is only available to owners of the Annual Pass, and on the other, because not all Guardians have yet reached the necessary power level to venture into the raid.
We analyzed the development in an article:
What do you think? If fewer and fewer players are completing the raids – is Bungie perhaps betting on the wrong horse? Should other content instead be developed more intensively?
Why do fewer and fewer players complete the raid? As the development shows, always fewer players manage to complete the raids. But what is the reason for this?

Is it that players do not purchase the corresponding expansions after the game is released? Are the raids becoming increasingly challenging and relying too much on complex mechanics instead of focusing more on combat? Or do many players simply not want this type of content, and Bungie should better invest their resources in additional strikes or other activities?
We analyzed the development in an article:
What do you think? If fewer and fewer players are completing the raids – is Bungie perhaps betting on the wrong horse? Should other content instead be developed more intensively?