Destiny 2: Bungie bestätigt Bug im heroischen WarSat-Event auf dem Mars

Destiny 2: Bungie bestätigt Bug im heroischen WarSat-Event auf dem Mars

Recently, there have been reports from players that the heroic mode of the war satellite event of the Warmind DLC from Destiny 2 on Mars often cannot be triggered. Bungie has now confirmed: It is indeed a bug.

Destiny 2 is struggling with bugs: With the release of the Warmind expansion, some annoying bugs have crept into the game that are making virtual guardian life difficult for some players.

For some fans, successfully completed heroic strikes are not counted towards quest progress or weekly milestones. Additionally, the exotic pistol Rat King had to be completely disabled in the game due to a glitch.

Bungie is aware of the issues and promises solutions. A hotfix is expected to be released today, May 15, 2018, that will fix the problem with Rat King. However, the studio has now confirmed another bug – this time concerning public events.

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Destiny 2 WarSat heroic Ogre

Heroic WarSat event on Mars cannot always be triggered

What is the bug all about? In the context of the new “WarSat Down” event on Mars, players must protect a crashed satellite from an impending Hive attack. They need to stay within the close vicinity of the WarSat and eliminate three waves of the Hive – including witches and screamers.

As numerous players have now reported, during the public war satellite event, the third screamer cannot always be destroyed. It either opens briefly or not at all, remaining immune to any damage.

However, its destruction is key to triggering the heroic version of this public event. If one fails to eliminate the last screamer, they may successfully complete the normal event after the required time, but the heroic modifier will not be triggered.

Destiny 2 WarSat heroic

Players were uncertain: Is it a bug, or have players overlooked something about the mechanics?

Bungie confirms the bug: The community manager dmg04 has now voiced on Reddit and confirmed – Yes, it is indeed a bug. If players progress too quickly in the event, the mechanics can sometimes inadvertently prevent the screamer from opening.

As soon as there is more information, they will let the guardians know. However, this issue is not addressed in today’s hotfix.

Can the bug be bypassed? Bungie has not commented on this, but there is a good tip from the community. The witches spawn at approximately 23%, 48%, and 73% of the event. However, if you reach around 80%-85% of the displayed progress, the screamer will close or remain closed if it has not opened yet.

Many players therefore recommend stepping out of the circle around the WarSat as soon as the last witches spawn. This way, progress does not continue, and you have the chance to destroy the third screamer when it opens.

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Have you ever been affected by this bug? Let us know in the comments.

Source(s): Reddit
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