In the latest “This Week at Bungie” blog, Bungie presented more innovations that Guardians can expect in their weekly routine of Destiny 2 starting in September. We summarize the most important changes for you.

Just before the release of the Forsaken expansion, the studio provided detailed insights into some changes regarding numerous activities and powerful gear. Here’s what awaits Guardians with the autumn add-on.
No more heroic strikes and no prestige Nightfall in Forsaken
The heroic strikes and the prestige version of the Nightfall are retiring with Forsaken. This will make way for a modernized system that takes into account both buyers of the Forsaken expansion and players who forgo it.
This is how strikes will change: The strike playlist will feature three different difficulty levels with Forsaken, which will correspond to the recommended power level:
- Power Level 300
- Power Level 400
- Power Level 500
Once a player exceeds the recommended difficulty by 40 power levels, that difficulty will be disabled for them. However, strikes at 500 will always remain available. All strikes will have modifiers at all difficulty levels to compensate for the loss of the heroic mode.
For players who forgo Forsaken, the difficulty level of the corresponding legacy strike playlist will be set to power level 200. They will also have strike modifiers active.
Between August 28 and September 4, however, the modifiers will be temporarily disabled in all strike playlists.

This is how the Nightfall strike will change: There will also be significant changes to the Nightfall. Firstly, the Nightfall itself will be made considerably harder due to the removal of the prestige mode.
Additionally, there will no longer be just one Nightfall strike per week. Guardians will be able to choose from one of the three available Nightfall strikes each week. This is intended to give players more influence over the hunt for Nightfall-specific loot and shorten the wait time for certain unique rewards.
Players without Forsaken will still be able to activate modifiers through the challenge card. However, the Nightfall at power level 270 will no longer feature strike scoring.

Changes on the way to max power level
Difficulty matters: Previously, powerful rewards only provided small boosts on the way to the pinnacle of power – whether you were well above the recommended difficulty or completed the activity absolutely underpowered.
Skill will be rewarded: This will change with Forsaken. Rewards will scale with the difficulty of activities. So, if you manage to master content 40 power levels below the recommended difficulty level, you will also be significantly more powerfully rewarded.
Powerful rewards will consistently include a power upgrade: Even if you are 100 power levels above the content’s difficulty, you will still receive rewards that can increase your power level.
Because powerful gear will always be at least 1 power level above your current level. This ensures that even high-level Guardians are rewarded when they help newcomers in appropriately lower activities.

Changes to adventures and meditations
These activities will also undergo changes.
Adventures: All planets will receive heroic versions of their adventures with Forsaken. When a given planet is active as a Flashpoint, there will be a different heroic adventure there daily. Mars and Mercury are excluded from this change. They will have an additional adventure daily when active as a Flashpoint.
Ikora’s Meditations: The meditations will be phased out and replaced with heroic story mission playlists with Forsaken. These missions will share the same modifiers as the heroic adventures and the strike playlist.
New story missions will be at 500 power, whereas the power level requirement for old campaign missions will match the requirement at their release time. This will allow players without Forsaken to enjoy the heroic story missions.