Destiny 2: Here are all new armor mods – This is what they do

Destiny 2: Here are all new armor mods – This is what they do

With the Forsaken expansion, the mod system of Destiny 2 has been revamped. We will show you all the new armor mods and explain what they do in detail.

Since the release of Forsaken, Guardians can upgrade their armor with numerous mods. But what armor mods are available? And what exactly can they do? The following information should help you find the right mods for your individual needs.

The new armor mods in Destiny 2 – What you should know

This is why mods are worth it: With mods, you can give your Guardian’s armor pieces an extra personal touch and optimize them for different playstyles or situations. Just like perks, mods enhance specific aspects of your armor. From a shorter cooldown for your super to special raid mods, the new system has a lot to offer.

This is important for choosing mods: The choice of the right armor mods, just like the choice of weapon mods or armor perks, mainly depends on your individual preferences and playstyle. Do you play primarily PvP or PvE? Do you want to deal extra damage in the raid or have your abilities recharge faster?

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These insights should make it a little easier for you to put together the right armor sets for your needs.

How to get armor mods in Destiny 2

The following options are available: Since the revamp, mods have become rarer. In Year 2, they can only be obtained by dismantling suitable armor pieces that already contain mods or in exchange for mod components at the gunsmith.

However, you will need a lot of mod components for the gunsmith – 10 per mod. This is how you can effectively get the components.

The following armor pieces can be equipped with mods

Armor pieces from Year 1 are compatible with new mods: All legendary armor pieces have a mod slot – including those from Year 1. Armor mods from Year 2 can be used on armor pieces from Year 1 as well as on armor from the second year. Furthermore, all exotic armor drops have a chance to be equipped with a mod.

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The following armor mods are available in Destiny 2

What armor mods can be obtained? Currently, there are a total of 13 armor mods in Destiny 2:

  • Impact Mod
  • Projectile Mod
  • Model Mod
  • Super Mod
  • Mobility Mod
  • Recovery Mod
  • Resilience Mod
  • Riven’s Curse
  • Overworldly Blessing
  • Possessed Armament
  • Possessed Barrier
  • Possessed Regeneration
  • Possessed Reclamation

By the way: Riven’s Curse can only be found on armor pieces from the Dreaming City set. Overworldly Blessing can be obtained through the Cleansing Ritual. The Possessed mods are only obtained from the Forsaken raid “Last Wish”.

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What armor mods can do in Destiny 2

The armor mods in Destiny 2 can be categorized into four broad categories based on their effects:

  • Ability Mods
  • Attribute Mods
  • Dreaming City Mods
  • Possessed Mods
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The effects of Ability Mods

Impact Mod: This mod shortens the cooldown time of your melee attack. This effect can stack as follows for Warlocks and Titans:

  • Without mods or perks, the cooldown time of your melee ability is 1:21
  • With one mod: 1:03
  • With two mods: 0:51
  • With three mods: 0:43
  • With four mods: 0:37
  • With five mods: 0:33

For Hunters, the cooldown of the melee attack takes longer:

  • Without mods or perks: 1:35
  • With one mod: 1:14
  • With two mods: 1:00
  • With three mods: 0:50
  • With four mods: 0:44
  • With five mods: 0:38

With corresponding armor perks, these times can be reduced even further.

Destiny-2-Crucible-pvp

Projectile Mod: This mod shortens the cooldown time of your grenades. This effect can stack as follows:

  • Without mods or perks, the cooldown time of the grenade ability is 1:21
  • With one mod: 1:03
  • With two mods: 0:51
  • With three mods: 0:43
  • With four mods: 0:37
  • With five mods: 0:33

Overall, the cooldown of the grenade ability can be reduced by 48 seconds with this mod.

destiny-2-pvp-titan

Model Mod: This mod shortens the cooldown time of your Guardian’s respective class abilities. The times change with the increasing number of Model mods:

Hunter (Dodge):

  • Without mods or perks, the cooldown time of this class ability is 0:24
  • With one mod: 0:19
  • With two mods: 0:15
  • With three mods: 0:13
  • With four mods: 0:11
  • With five mods: 0:10
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Titan (Barricade):

  • Without mods or perks, the cooldown time of this class ability is 0:36
  • With one mod: 0:28
  • With two mods: 0:22
  • With three mods: 0:19
  • With four mods: 0:16
  • With five mods: 0:14

Warlock (Rift):

  • Without mods or perks, the cooldown time of this class ability is 1:24
  • With one mod: 1:03
  • With two mods: 0:50
  • With three mods: 0:43
  • With four mods: 0:37
  • With five mods: 0:32

With corresponding armor perks, these times can be reduced even further.

destiny-2-pvp-arcstrider

Super Mod: This mod shortens the cooldown time of your super. The effect can also stack up to 5x:

  • Without mods or perks, the cooldown time of the super is 5:00
  • With one mod: 4:37
  • With two mods: 4:18
  • With three mods: 4:02
  • With four mods: 3:47
  • With five mods: 3:34

Overall, the cooldown of the super can be shortened by 86 seconds with mods alone. With corresponding armor perks, these times can be reduced even further.

The effects of Attribute Mods

Mobility Mod: This mod increases your Guardian’s mobility by one point up to a maximum value of 10.

Recovery Mod: This mod increases your Guardian’s recovery by one point up to a maximum value of 10.

Resilience Mod: This mod increases your Guardian’s resilience by one point up to a maximum value of 10.

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The effects of Dreaming City Mods

Riven’s Curse: With this mod, you deal more damage in the Dreaming City and in the raid “Last Wish”, but you also take more damage there – and from all sources. This mod can stack up to 5x. Here’s how the effect changes:

  • With one mod: +5% outgoing damage, +1-2% incoming damage
  • With two mods: +10% outgoing damage, +2-4% incoming damage
  • With three mods: +15% outgoing damage, +4-6% incoming damage
  • With four mods: +20% outgoing damage, +6-8% incoming damage
  • With five mods: +25% outgoing damage, +8-10% incoming damage

The additional damage buff is significantly larger than the damage you take yourself. Additionally, the extra damage can stack with all other damage buffs.

Warning: Currently, it seems that the incoming damage effect of this mod is bugged. Players do deal more damage, but they do not take additional damage from enemies. The effect is currently identical to that of Overworldly Blessing.

destiny-2-warlock-beam

Overworldly Blessing: With this mod, you deal more damage in the Dreaming City and in the raid “Last Wish”. This mod can also stack up to 5x. Here’s how the effect changes:

  • With one mod: +5% outgoing damage
  • With two mods: +10% outgoing damage
  • With three mods: +15% outgoing damage
  • With four mods: +20% outgoing damage
  • With five mods: +25% outgoing damage

The additional damage can stack with all other damage buffs. Whether it is intentional that Overworldly Blessing and Riven’s Curse behave almost identically or if it’s a bug is currently unknown.

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The effects of Possessed Mods

Possessed Armament: If you defeat possessed enemies with grenades, this mod gives you a chance for additional power ammunition. Whether the effect can stack is currently unknown.

Possessed Barrier: If you take damage from possessed enemies, this modification reduces the damage you take by 20% for 10 seconds afterwards. The effect apparently has no cooldown and cannot be stacked.

Possessed Regeneration: If you defeat a possessed elite enemy (yellow health bar), your class ability is fully replenished. This effect cannot stack.

Possessed Reclamation: If you destroy a possessed shield, this modification fully replenishes your grenade ability. This effect cannot stack.

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Source(s): YouTube (Drewskys Channel), Reddit, ShackNews, YouTube (Indica)
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