In Destiny 2, the Iron Banner of Season 13 is live, but Guardians are struggling to make 10 kills. This issue was faced by players back in 2020, and they now accuse Bungie of having forgotten about it.
Since the Weekly Reset on February 23, Guardians can enjoy the first Iron Banner of Season 13. The PvP event runs until March 2 and features top-tier loot, a quest, and exclusive rewards.
Update 02/27: Bungie announced that they will automatically complete the problematic quest step of “Saladin’s Feud” involving 10 power weapon kills for every player.
Otherwise, all tasks remain unchanged. With this, Bungie addresses the problem from 2020, using the solution they already had back then. So, if you like many others did not have fun because everything revolved around the highly contested power ammo crate, you can breathe a sigh of relief.
The original article follows
This causes frustration: In addition to the 4 loot chests that drop the coveted loot, Lord Saladin at the Tower has the quest “Saladin’s Feud”. It requires the usual in 5 steps: Capture x zones, eliminate Guardians with specific weapons or complete x matches.
However, one quest step is quite a stumbling block: “achieve 10 kills with power weapons”.
In fact, power weapons are the strongest guns in Destiny 2. A shot from a rocket launcher can take out plenty of Guardians at once. So why are numerous Guardians now struggling to achieve 10 seemingly trivial kills with them?
Power weapons kill the fun in the Iron Banner of Season 13
This governs the Iron Banner: The problem is not the lethality of power weapons but getting the ammunition for them. It comes from a crate that only one team can open, and after a few seconds, the crate disappears again. Once the ammo crate appears, it is marked for everyone on the map.
- Since everyone wants to complete the quest, all Guardians gather near the crate and camp, sweating and lurking.
- Here, grenades are thrown, and everything else a Guardian has to offer – the opposing team is not allowed to access the crate.
- Even if you have won the trench battle and load the coveted ammunition into the rocket launcher or draw your sword, the opposing team activates their super and tries to steal the ammo. Then the outcry is enormous.
- The nasty and in PvP hated Stasis abilities ensure that the fun freezes over.
- It’s also annoying when a teammate steals your kill just because their shot arrived a millisecond earlier.
The whole match in the Iron Banner seems to currently revolve around this crate of power ammo. This massively disrupts the gameplay flow and completely ruins the fun for many.
This is how the community reacts: On Reddit, in the Bungie forum, and also here on MeinMMO, there are numerous posts such as:
- “10 power weapon kills are a joke” (via Bungie.net). Users claim that they feel so bad because they just can’t get to the ammo and can’t achieve what seems like a simple task.
- Some Guardians anticipated the problem in advance and said before the reset: “Hello Bungie, we see in the API that tomorrow’s Iron Banner requires kills with heavy weapons. Who thought that would be a good idea?” (via reddit).
- On MeinMMO, reader Ryon comments in disgust: “Disgusting how everyone waits for the ammo…”
It is also criticized that due to the special Iron Banner rules, matches often end prematurely and one side dominates strongly. This is due to the mechanic that locks zones and grants triple points to the stronger team.
Even the loot itself is a target of criticism. Because it is basically just recycled from previous years.
“Has Bungie learned nothing?”
The problem is not new: Back in 2020, a quest in the Iron Banner required Guardians to secure kills with rocket launchers. Even then, the uproar was high and camping at power ammo was unbearable.
Bungie therefore decided to automatically check off the quest step for all Guardians (See: This Week at Bungie from January 16, 2020).
Guardians have not forgotten this and are now mocking Bungie for seemingly having learned nothing. On reddit, it says for example “Do you remember when they [Bungie] had to automatically complete it because it was too bad? LOL.” The site thegamer writes: Bungie forgets the important lesson not to make power ammunition a requirement for Iron Banner.”
The good news: Capturing zones and eliminating Guardians while trying to get power ammo counts towards later quest steps.
- In total, you still need to achieve 15 super kills
- Capture 40 zones
- Eliminate 100 Guardians.
- Additionally, there are kills with pulse rifles and submachine guns – but you will automatically receive those two weapons from the quest when the time comes.
Until Bungie decides to change the quest – if at all – you have no choice but to equip weapons like the Wardcliff Coil or the Colony and save your super for the power ammo. Or you can just leave the quest aside for now, as you have until May 2021 to tackle it.
Have you ventured into the Iron Banner and are you also frustrated with the required power weapon kills? Do you possibly have tips for other Guardians? Share them in the comments.
Why the Iron Banner broke the heart of MeinMMO author Philipp Hansen, read here: Destiny 2, where is the Iron Banner I fell in love with 5 years ago?

