Destiny 2 finally weakens OP Hunter, but he resists the nerf

Destiny 2 finally weakens OP Hunter, but he resists the nerf

In Destiny 2, the tyranny of the Stasis Hunter in the Crucible should come to an end with a harsh nerf. However, the Shatterdive combo still kills almost everything in one hit. An expert suspects a bug, as a super receives ridiculous damage.

This is what should happen: At the end of last year, the Stasis Hunter evolved into the tyrant of PvP. With his combo of Shatterdive, Glacier Grenade, and suitable fragments, he could instantly kill enemy Guardians from great distances with just one attack – even in an active super, one was not safe.

  • The whole thing left the victims no time to react and could be used very regularly in matches.
  • Bungie responded and returned after the winter break with a harsh nerf for the Revenant and the Shatterdive. In Patch 3.0.2 on January 19, it was supposed to be the case.
  • Even the changes to Shatterdive and the aspect “Whispers of the Rift” were agreed upon by Hunter mains.

Thus, the balance in the Crucible should be restored. But as an expert has now discovered, the Hunter seems unwilling to be nerfed.

What has been found now? Fallout Plays has made a name for himself in the community with his detailed test videos. He shows on January 23 that the Stasis Hunter with his combo is still able to knock out almost everything instantly.

Despite – according to the patch notes – reduced range and significant damage loss, the Hunter can still smash just like before the patch.

Check out the video from Fallout Plays here:

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Was the patch faulty or does Bungie want an OP Hunter?

This is strange: The only super that actually has reduced damage from the killer combo is the Colossus Titan. Here, the damage numbers from the shatter explosion are even absurdly low and barely scratch the Titan’s health bar in his super.

All other supers show significantly higher values and take so much damage that they can easily be one-shotted. With the exception of the Spectral Blade in the invisible state – which barely survives the combo (the reason is the enormous damage reduction during invisibility, not the reduced Shatterdive damage).

One might now think that the Colossus itself is a Stasis super and receives less damage from Stasis skills. That is not the case: The other Stasis super, the Shadebinder Warlock, is reliably smashed out of his super – with nicely high damage numbers.

Our MeinMMO reader Chris has discovered in his tests that the maximum range of the Shatterdive combo is now significantly lower than before the patch.

This is what the expert thinks: Fallout believes that the nerf for Hunters has somehow not been delivered correctly. The only super that now receives “proper” damage from Shatterdive and the Glacier Grenade is the Colossus Titan. For all other supers, the planned nerf seems not to be working at the moment.

Developer Bungie has not yet officially commented on the discovery. MeinMMO will keep you informed about this.

What do you think? Does the nerf not work properly and was the patch faulty, or should the Hunter continue to smash everything in one blow? Let us know in the comments.

The new head of Destiny 2 at Bungie has made another promise: The savior promises, “The best days of Destiny 2 are yet to come!” – hardly anyone believes him.

Source(s): Fallout Plays auf YouTube
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