Destiny 2: How Your Super and the Sandbox Change with Shadowkeep

Destiny 2: How Your Super and the Sandbox Change with Shadowkeep

Destiny 2 lays the cards on the table and reveals how the Supers of your Guardians will change with the Shadowkeep expansion. Fresh details have also emerged regarding other upcoming sandbox changes.

Where does the information come from? A few weeks before the release of the major Fall expansion Shadowkeep, Bungie is increasingly generous with new details. In the current “This Week at Bungie” blog, the developers explained, among other things, which sandbox changes in the area of Guardian abilities await players.

This is how the sandbox changes with Shadowkeep

The changes include buffs and nerfs to Supers and their energy regeneration, mechanics like auto-reload, or adjustments to damage multipliers.

destiny-2-warlock-super

The buffs to Supers and abilities

Nighthawk Hunter – Path of the Pathfinder:

Vanish in smoke: Smoke grenade grants allies invisibility

  • Gives all affected allies 1 stack of Heart of the Pack (reworked)
  • Grants +34 armor, recovery, and agility
  • Grants additional reload speed and handling
    • Maximum 3 stacks
  • Increases the duration of invisibility from 7 to 8 seconds

Provision (new perk): Eliminating bound enemies generates Orbs of Light and increases armor, recovery, and agility for all allies

  • New perk (benefits of the old perk are now part of the Mobius Quiver)
    • Damage to enemies with your grenades reduces the cooldown of your smoke bomb (6% per tick)
    • Making your allies invisible grants you grenade energy back (17.5% per ally)

Mobius Quiver: Fire multiple instances of Supers and deal significant damage to bound enemies.

  • Eliminating bound enemies generates Orbs of Light and grants allies stacks of Heart of the Pack
  • Increased range of Heart of the Pack from 20 to 30 meters
Destiny-nachtpirscher-schuss

Shadowshot Super of the Nighthawk Hunter (lower and upper path)

  • Damage increased from 150 to 250. Thus, one shot is lethal in PvP.
  • The precision of the arrow has been improved near obstacles
  • The suppression effect on hit is now more stable

Sentinel Titan – Code of the Protector: 

Defensive Strike: A melee ability that generates an overshield on hit, including nearby allies

  • All kills while the overshield is active grant the player with the overshield melee energy back (applies to all allies whom you grant an overshield)
  • The amount – is based on the strength of the defeated enemy. Grants 5% from smaller enemies and 25% from enemy players and bosses

Power Collection: Melee kills heal nearby allies. Healing has been buffed from 10 health and 10 shield energy to 10 health and 20 shield energy

Protection of Dusk: Alternative Super that creates a shield dome (bubble).

  • The hit points of Protection of Dusk have been increased against other Supers. Most Supers must be completely depleted in order to destroy the dome, where players inside are (mostly) not killed
  • Protection of Dusk grants Weapons of Light when walked through the bubble. Increases weapon damage by 35% for 15 seconds
  • Grants an additional Orb of Light (3). Automatically generated Orbs now return Super energy just like regular Orbs.

Sentinel Titan Code of the Attacker

Shield Explosion: Shoulder charge that confuses nearby enemies. Now suppresses the target and any further enemy within 2 meters.

Voidwalker Warlock – Hunger Tuning

Vortex: The Nova Bomb leaves an area (AoE) that damages enemies within it.

  • The initial explosion damage has been increased by 15%
  • The ongoing damage has been increased by 15%
destiny-2-warlock

Duskblade Warlock – Tuning of Grace

Rift of Radiance: Alternative Super that creates a healing/buff area for allies.

  • Grants an additional Orb of Light (3). Automatically generated Orbs now return Super energy just like regular Orbs

The nerfs to Supers and abilities

Nighthawk Hunter – Path of the Trapper

Shadowshot: Fires an arrow that deals damage to enemies and weakens nearby opponents.

  • The damage distribution specifically for the Nighthawk player has been lowered from 100% to 50%. Now all allied players have a damage distribution of 50% to bound enemies

Nighthawk Hunter – Path of the Wraith

Flawless Execution: Headshot kills while crouched grant invisibility and True Sight. True Sight now lasts for 3 seconds (instead of 9)

Shatter Strike: After a flawless execution, you make a larger leap forward with your melee attacks. Additionally, the melee attack then weakens enemies.

destiny-2-jäger-leere-klingen

A warning in advance: In the changes to flawless execution, the duration of this ability has inadvertently been reduced to 3 seconds (it was directly tied to True Sight). In a future fix, the duration of the weakening effect and the greater range of the melee attack will be raised to 9 seconds – regardless of True Sight or invisibility status.

Changes to the auto-reload mechanic

As already announced and discovered by some PAX West visitors, the automatic reloading of weapons through Exotics and abilities will be adjusted. This affects the Titan’s Barricade and the Warlock’s exotic Lunafaction Boots. Here are the changes:

Weapon Exchange Barricade

  • The barricade provides a significant boost to reload speed for the duration of the ability
  • This ability no longer automatically reloads your weapons from reserves

Warlock Rift / Rift of Radiance with Lunafaction Boots

  • The Lunafaction Boots now grant a significant boost to reload speed for the duration of Rift of Radiance
  • This Exotic no longer automatically reloads your weapons from reserves
destiny-2-oger-hüter

Changes to Super energy regeneration

The rate or speed at which your Super energy regenerates will be reduced. Here are the changes:

  • Orb of Light from a Super now grants 7.143% of Super energy back (reduced by 50%)
  • An Orb of Light from a masterpiece weapon now grants 2.5% of Super energy back (reduced by 50%)
  • Kills (reduced by 25%)
    • smaller enemies now grant 0.6%
    • elites now grant 0.96%
    • mini-bosses now grant 1.8%
    • boses now grant 3%
    • enemy players now grant 3%
  • Assists with: (25% reduction)
    • smaller enemies now grant 0.3%
    • elites now grant 0.48%
    • mini-bosses now grant 0.9%
    • boses now grant 1.5%
    • enemy players now grant 1.5%

Changes to Super resilience

The resilience of various Supers – that is, how much damage one can take during an active Super – will also be reduced.

Additionally, the Super damage resistance from masterpiece armors has been removed. Furthermore, resilience in various categories has been lowered. Here are the changes:

Minor changes from 54% to 49%:

  • Nova Warp
  • Thundercrash
  • Blade Barrage
  • Nova Bomb
  • Rift of Radiance

Medium changes from 56% to 51%

  • Solar Hammer
  • Dawnblade

Major changes from 60% to 53%

  • Chaos Fists
  • Brand Hammer
  • Sentinel Shield
  • Arc Staff
  • Arc Lightning
  • Shadowshot

Others (unchanged)

  • Spectral Blades – 52% / 54.4%
  • Golden Gun – 0%
  • Chaos Reach – 40%

Changes to damage multipliers

Bungie is making extensive changes to damage multipliers like damage buffs or debuffs for opponents with Shadowkeep. Here are the adjustments you can expect:

Damage buffs for players

  • Bonus damage effects for players that are applied to all weapons simultaneously will no longer be stacked multiplicatively. Instead, the highest bonus will be active.
    • This does not affect bonuses for individual weapons like Rampage, Kill Clip. Exotic weapons that increase their own damage are also not affected. These will still stack multiplicatively.
    • Damage buffs that provide extra damage can remain active in parallel. Thus, if the strongest buff expires, the next highest buff that is currently active will take over.
    • This change applies to the following weapons / abilities: Empowering Rift, Fist of Havoc, Well of Radiance, Sun Warrior, Overcoming inertia, Well of Radiance, Lumina/Noble Rounds, Weapons of Light
  • Exceptions: Vengeance (One-Eyed Mask)
  • Fist of Havoc
    • Bonus damage is now +20% (previously +25%)
  • Sun Warrior
    • Bonus damage is now +20% (previously +25%)
  • Well of Radiance
    • Bonus damage is now +25% (previously +35%)
  • Weapons of Light
    • Bonus damage is now +35% (previously +25%)
titan-barriere

Debuffs for enemies

  • Shadowshot
    • PvE damage is now +30% (previously +35%)
    • PvP damage is now +50% (previously +55%)
    • The effect now also applies to Power weapons
  • Tractor Cannon
    • PvE damage is now +30% for all elements (previously +33% for non-void/ 50% for void)
    • PvP damage is now +50% for all elements (previously +33% for non-void/ 50% for void)
  • Hammer Strike
    • PvE damage is now +30% (previously +50%)
    • Duration increased from 6 to 10 seconds in PvE
  • Shard Strike
    • PvE damage is now +30% (previously +50%)
    • Duration increased from 6 to 10 seconds in PvE

What do you think of the changes? And how do you feel about Bungie revealing everything in advance?

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von Tom Rothstein
Source(s): Bungie
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