Destiny 2 explains why enemies are currently teleporting – Promises improvement

Destiny 2 explains why enemies are currently teleporting – Promises improvement

Are you troubled by teleporting enemies in Destiny 2? Especially now in Season 13, more pronounced and frequent than ever? Bungie now explains the reasons for this and promises improvement.

What is the deal with teleporting? Anyone who has played Destiny 2 for a while is likely familiar with this phenomenon: All of a sudden, an enemy that just a fraction of a second ago felt like it was moving 50 meters away from you is suddenly right in front of your nose. Or suddenly disappears completely from view. Or the scoundrel simply teleports right in front of your gun from somewhere.

This teleporting of enemies is particularly annoying in endgame activities such as the raid or the tougher Nightfalls, but has been increasingly noticeable in certain activities for some time now. But why? And is anything being done about it? Bungie has now addressed this in the latest edition of their weekly blog post, the TWaB.

This is what Bungie says about teleporting enemies

According to player feedback, teleporting has increased since the release of Beyond Light and even now in Season 13, it is still annoying. The developers have not gone unheard of this, and Bungie has taken a closer look at the whole matter.

Destiny 2 Beyond Light Exo Stranger Title
With the release of Beyond Light, the teleporting of enemies has increased

Why are the enemies teleporting at all? There can be different reasons for this.

Among other things, it is apparently a kind of assistance mechanic in the game. Because as Bungie says: They would rather teleport a boss stuck behind a door than make it impossible for players to complete a mission due to this circumstance.

On the other hand, according to Bungie, it may also be due to the networking logic of the game. And it is exactly here that the focus of it all is seen.

The problem explained: The origin of the increase is said to be due to the Destiny 2 update 3.0.0, where Bungie made some changes “under the hood.” Already at that time, the studio warned that they expected some side effects as a result.

In this context, there were, among other things, changes to the network. Before update 3.0.0, the game had two “streams” of network traffic:

  • one for gameplay simulation things like AI
  • and one for processing activity-specific things like playing music, displaying mission objectives, or playing dialogues
The major update 3.0.0 came with Beyond Light

With update 3.0.0, these 2 traffic streams were combined into one. However, the effects of this merger were underestimated. Bungie illustrates this with a metaphorical example using the highway:

  • Previously, there were 2 highways with different types of vehicles.
  • Then one was closed, and a larger highway was planned for all vehicles.
  • However, they underestimated the incoming traffic and now have to add additional lanes to ensure smooth operation.

These activities and enemies are particularly affected: Additionally, there seems to be another factor that currently has a massive influence on this teleport phenomenon, causing much additional traffic on the highway – namely the numerous Cabal enemies. The enemies frequently use a flamethrower in the current Season 13. According to Bungie, these strain the network significantly – especially on the battlefields where many of them gather.

Ghaul Kabal Guadrin down Destiny title
The Cabal: Not just in the game, but apparently also “under the hood” a danger – especially with flamethrowers

Generally, in the Season of the Chosen, there are several encounters filled with enemies. Making all these AI units appear quickly – as is the case on the battlefields – can also promote teleporting, as the networking pipelines are overwhelmed with traffic.

What about improvements?

Improvements are already being worked on. Among other things, some improvements for flamethrower units and their efficiency are expected to arrive in a new update – apparently still in March.

There are also supposed to be general revisions in some areas. Where enemies appear in unfavorable places and then teleport due to problems with their pathfinding.

In addition, work is already underway on improvements that are supposed to help with network traffic. It is expected that this will reduce teleporting. However, it will not be able to completely eliminate it – for example, due to player-side internet hiccups.

What have your experiences been? Are you regularly annoyed by teleporting enemies or are you hardly affected by this phenomenon? Let us and other readers of MeinMMO know in the comments.

Source(s): Bungie
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