Destiny 2 explains why a dungeon frustrates players and that’s exactly how it is planned

Destiny 2 explains why a dungeon frustrates players and that’s exactly how it is planned

In Destiny 2, there are complaints, especially from solo players: The dungeon “Ghosts of the Deep” is said to be too grindy and annoying. Those who rush in solo would spend more than an hour trying to complete the dungeon in “Solo Flawless.” The developers say: Yes, it all goes according to plan.

What’s up with the dungeon?

  • The dungeon “Ghost of the Deep” was newly introduced with Season 21.
  • The dungeon is generally praised, but solo players have a problem: They get stuck in the dungeon for a very long time. For certain achievements, it is necessary to complete the dungeon solo and “flawless,” meaning without dying.
  • One of the best PvE players in Destiny 2, Esoterickk, spent 75 minutes solo in the dungeon because he needed 10 phases for the boss, as he can only take damage in specific phases, which becomes a test of patience for solo players.

Dungeon is deliberately made for groups – For solo players, it’s the “toughest thing” in Destiny

This is what Bungie says: In an interview with PC Gamer, the raid and design lead Brian Frank is directly addressed about how grindy “Ghost of the Deep” is, especially for solo players trying to achieve a success.

He responds:

It was a conscious decision for us to tune the dungeon for groups. The release coincided with the game director announcing he wanted to bring the challenge back to Destiny.

The developer explains that the raid in Lightfall did not meet those expectations on day one. Other experiences also fell short of expectations. The numbers showed that the last raids were simply too easy.

Therefore, the aim was now to move towards more “difficulty”.

What about dungeons? The last dungeons like “Grasp of Avarice” were fantastic in terms of story, but not very challenging, the developer explains. This is something they wanted to change.

With “Pillar of the Guardian,” they didn’t want to take any risks and made it very straightforward because they couldn’t afford another release plagued by bugs.

Since the dungeon “Ghosts of the Deep” is designed for groups, it is now intentionally such that the dungeon is one of the toughest challenges that solo and solo-flawless players can face in Destiny 2. That was also the intention.

Anyway, Bungie sees “Solo Flawless” as one of the most challenging achievements in Destiny overall and wants it to be presented as something to strive for.

Over time, it will surely become easier to complete the dungeon solo as players gain new powers and weapons and develop strategies. Every challenge tends to become easier over time, as past statistics have already shown.

For Bungie, “hard” apparently means “time-consuming and grindy”:

Destiny 2: The best solo players in PvE have a clear wish for Bungie – “Guys, it’s absurd”

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