Destiny 2: Everything new in the Crucible? – These PvP innovations are known

Destiny 2: Everything new in the Crucible? – These PvP innovations are known

In Destiny 2 there will be some new features in PvP compared to the current Crucible. These are the changes.

At the center of the gameplay premiere and the following flood of information about Destiny 2 was primarily the PvE area of the upcoming MMO shooter: The first story mission was shown, there were insights into the new worlds, and there was a discussion about content that is best played together in a group. But what about PvP – the fight “Guardian vs. Guardian”?

First: There is some sobering news for PvP fans:

  • There will be no dedicated servers (priority in matchmaking should be even more focused on connection quality)
  • and on the PS4 Pro and Xbox One X (on all consoles) it is capped at 30 FPS. Many PvP enthusiasts would have preferred 60 FPS.
    destiny 2_pvp_action_07

From 6v6 to 4v4 – PvP in Destiny 2

As game director Luke Smith announced, all game modes in the Crucible will be played in 4v4 format. In Destiny 1, many standard activities run in 6v6 format. Here, the number of players in Destiny 2 is reduced. Trials will also be played in 4v4 mode (this will increase the number of players). There are plans for “cool stuff” regarding the Trials, but that will be discussed later. The Trials will definitely come well ahead of the “Osiris DLC”.

By the way, there will be no private matches at launch, but these are planned for the future.

Countdown in Midtown – New PvP mode, new map

A new PvP mode is known: Countdown. In this mode, there are two teams of four players each, alternating between offensive and defensive actions. Roles are swapped after each round.

destiny 2 map

The goal of the offensive round is to place a bomb in the enemy bases. The defenders try to prevent this. Once the bomb is placed, it must be protected until it explodes. In each round, a point can be earned. The team that reaches six points first wins. However, a round can also be won by completely defeating all opponents.

To revive a teammate, a revive token must be used. The number of these is limited. Only the player who opens the ammo box receives power ammo (the ammo for the power slot, more info here), while others go empty. Power ammo spawns at regular intervals. It will be displayed which Guardian picks it up and for which weapon.

Here you see gameplay of Countdown on a new map:

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The new map is called “Midtown” – in German “Innenstadt”. It is a deserted area of the last city. When the Cabal Legion took over the city, they ignored “Midtown” as this sector was not of tactical importance. Therefore, it is now used as a Crucible map.

Control in Destiny 2

The second PvP mode in Destiny 2 that is known so far is “Control”. This mode already existed in Destiny 1, but it receives updates in the sequel:

  • It is played in 4v4 (instead of the previous 6v6)
  • At the start of a control match, zones A and C are already occupied by the respective teams.
  • You no longer need to neutralize the zones when the opponent has them. You can capture them directly. It is sufficient for one player to stand in the zone. It does not go faster if multiple players are in it.
  • The flag at the control point becomes transparent when you approach it.
  • If you kill an opponent, you get one point. If you have two zones captured, you get two points. And if you hold all three zones, you get three points per kill. The player with 75 points wins.

Along with the new Control, a new PvP map was introduced: Endless Vale. This is a map set on the asteroid Nessus. Additionally, we already know of a PvP map on the Felwinter Peak.

Survival in Destiny 2

Furthermore, there is a new mode called “Survival”. Your team has a limited number of lives, there is no reviving by teammates and coordinated team play is important. Once all lives are spent, a round ends.

destiny-2-kontrolle
Destiny 2 divides the PvP

In Destiny 2 there are two playlists: Quickplay and Competitive Play.

In these playlists, various modes are available:

  • Quickplay: In this “Quick Play” playlist, there are several “party games”. These are the standard PvP modes Control, Clash, and Supremacy. Here, “casuals” can have fun playing a few nice rounds of PvP.
  • Competitive Play: In this playlist, there are two objective-based modes. One is Countdown and the other is Survival. Team play is particularly important here. Hardcore PvP players are targeted in this playlist.

What is the player experience in Destiny 2’s PvP?

The Guardians feel slower and heavier than in Destiny 1. The pace is reduced as a result.

Additionally, weapons deal less damage. For example, hand cannons: You now have to fire one or two more shots to defeat an opponent.

“Sticky Grenades” still exist, but they are not enough to directly eliminate a Guardian at full health. Supers remain “one-shots”. However, abilities are rarer than in Destiny 1.

Destiny 2: Does the PvP convince? – Review of the beta

Interestingly: Energy weapons deal more damage to opponents with active Supers. For instance, if the opponent activates their Dawnblade, you deal more damage with a weapon that has elemental damage (and with grenades and melee). The sounds in PvP are also adjusted: For better orientation, you can hear the footsteps of enemies (footstep sounds) or distinguish whether an ally or an enemy activates a Super.

Callouts: The names of the areas in a PvP map are displayed. This allows easier communication within the team about your location.

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Note: This article was first published on May 20 and has now been updated.


Interestingly: Destiny 2: Does the PvP convince? – Review of the beta

Source(s): Activision
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