Rocket launchers were once a true force in Destiny 2, but they have not played a significant role for quite some time. With this build, rocket launchers are now fun again.
The rocket power is back: For a long time, rocket launchers were considered a universal strategy for almost everything in Destiny 2 – especially those with cluster bombs. Whether it be bosses, majors, enemy groups, or other guardians in PvP – this weapon class cleared everything away.
But those days are over. For quite some time, rocket launchers have not played a real role anymore (in PvE); there are enough other powerful alternatives – such as the swords from Season 11 currently.
However, the Season of Arrival not only made swords trendy again with new models (yes, swords were also good in Season 10) – it also brought a cool new mod with it. With its help, players can revisit the glory days of rocket launchers and wipe away anything that stands in their way – including in the new Contact Event.
If you want to feel the former power of rocket launchers again, you should definitely try this build. In his video, YouTuber Rick Kackis shows how it works:
We now present the whole thing compactly in English.
Strong rocket launcher build for Season 11 – Here’s what you need and how to do it
Solar armor pieces: First, you need armor pieces with Solar affinity and seasonal mod slots. Because everything related to rocket launchers comes through the slots of the Solar armor.
Furthermore, the mods cost you a lot of energy. Therefore, it is advantageous if you have already leveled the armor pieces to masterpiece or far along. Therefore, it might even be advisable to forgo an armor exotic.
The most important mod: The essential mod is called Silver Bullet (Argent Ordnance) and requires 5 Solar energy to be used. However, it functions somewhat differently than described, which does not make it worse but even more valuable.
As it is described: When you are charged with light and deal damage to a powerful enemy with a rocket launcher, the rocket launcher damage is significantly increased for a short time. A stack of “Charged with Light” is consumed in the process.
This build also relies on the “Charged with Light” mechanic. You can find out how it works here: Powerful mechanic “Charged with Light” explained – Mods, Builds
However, in practice, the mod works somewhat differently than described. If you switch to the rocket launcher while “Charged with Light”, you receive a damage buff of 20% for a short time. After a hit, one charge is consumed. Thus, with 4 stacks of “Charged with Light”, 4 rockets (or shots) receive the Godslayer Warheads buff. By the way, you don’t even need powerful enemies – it can be a red bar too. It works with any enemy.
In short: Each rocket does 20% more damage per charge.
Supporting mods: With some additional mods, the build’s effectiveness can be further increased. That’s also the reason why you need so many highly rated Solar armor pieces. The following modifications are also recommended for the build:
- Explosion Radius: Charges you with light when you quickly eliminate multiple enemies with a grenade or rocket launcher. That’s exactly what you will mostly do with this build.
- Charge Up: Charges you with light when you collect Spheres of Light (for example, through masterpiece weapons or after Super)
- Constraining Darkness: With this artifact mod, Void grenades apply a 20% debuff to your enemies (for example, bosses).
- Heavy Finisher: Finishers generate Heavy ammo, but consume half of your Super energy. This way, you can replenish ammunition even if nothing drops for a while. However, this cannot be equipped simultaneously with Constraining Darkness – here you have to decide.
- Overload: You can gain 2 additional stacks of “Charged with Light” – up to a maximum of 5.
- Ammunition finder, looter, and loader mods for rocket launchers.
You can also transform pistols into monster weapons in Season 11:
The weapon: While this build can work with several rocket launchers, it is best to go for the exotic Wardcliff Coil. This rocket launcher is good against bosses, strong for clearing mobs, and unlike other exotic representatives, can be upgraded to masterpiece, allowing you to generate Spheres of Light for charging directly.
The Guardian class: In principle, you can use any Guardian class for this. However, Void classes can additionally benefit from grenades with Constraining Void.
How to play the build: It’s not really complicated and is actually very fun – especially in the new Contact Event. Charge yourself with light, spam rockets, find or generate ammo, and let rockets rain down. Just wipe everything out.
If that’s not for you – here’s another strong build for Season 11: With this build for every class you can rock the new Contact Event

