Destiny 2 disables another Exotic in Lightfall – Here are the reasons

Destiny 2 disables another Exotic in Lightfall – Here are the reasons

Only 5 days after the launch of Lightfall, Destiny 2 must deactivate another exotic, the Stasis glaive “Winterbite”. Previously, the Exo fusion rifle Jötunn had already fallen victim to the banhammer. MeinMMO tells you why the weapons are no longer in the game.

Recently, the new expansion Lightfall and the new Season 20, the Season of the Resistance for Destiny 2 have launched. These bring all sorts of new content, but apparently, problems have sneaked in as well. Thus, Bungie was forced again this evening to deactivate an exotic weapon.

What exotic has now been locked in Destiny 2? As Bungie announced via their official Twitter channel, the exotic glaive “Winterbite” has been locked. This is a new Lightfall weapon that has only been available to earn for 5 days. It was also the first glaive to be used in the power slot.

  • The exotic Stasis glaive in the heavy slot fires a large ball of energy that follows nearby enemies and freezes them.
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  • Players who had completed the Lightfall campaign could begin the glaive quest with Quinn Laghari, the archivist in the Hall of Heroes. She asked players to help her restore 5 monuments.
  • The last monument named “Strider” then rewards the icy Exo trinket in the form of the heavy glaive “Winterbite”.

Hardly earned, but for the Guardians, the frosty glaive fun was already over again, as Bungie coldly locked the new Neptune scepter.

“Winterbite” deactivated – But why?

What triggered the lock? The glaive was not for nothing considered a “frosty monster” among players, even before the release of Lightfall.

Last night, YouTuber Luckyy10P shared a short video on Twitter showing him in the ogre encounter of the dungeon “Sog der Habsucht”. With him, the new exotic glaive “Winterbite” for the stress test. In the video, you can see how the weapon melts the boss in no time. After just one phase, he meets his demise. Apparently too much of a good thing.

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Here, YouTuber Lucky10P pointed out the glaive problem

Bungie reacts quickly with the deactivation: No sooner than 40 minutes later, the developer responded with a lock. The heavy glaive “Winterbite” was deactivated due to a problem where it caused more damage than intended.

However, it was not disabled throughout the game, but only in raids, dungeons, and in the PvEvP mode Gambit.

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Currently not the only deactivation in Lightfall

This weapon is also currently locked: The “Jötunn” fusion rifle from the “Black Armory” DLC is also currently deactivated in the Crucible, the PvP of Destiny 2, as well as in raids and dungeons. Its shot not only tracks enemies but explodes and burns them upon impact.

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The Jötunn was already disabled in PvP 1 day after the release of Lightfall

However, Bungie did not specify why the Exo was disabled in PvP. However, Destiny 2 players believe they know the issue. It is said that using the Jötunn in combination with the “Solar Plunderer” mod generated more ammo than intended.

  • Normally, the “Solar Plunderer” mod grants 2x special ammo instead of 1x when picking up ammo used by the corresponding weapon.
  • However, the bug with the Jötunn is said to have generated 10x special ammo each time.

If this is true, then the exotic was apparently removed to maintain balance in the Crucible, meaning in PvP, as well. Additionally, it seems they wanted to ensure that not every boss and enemy perishes under the fire of multiple Jötunn toasters with an extreme amount of ammo.

When will the weapons return? Unfortunately, Bungie did not specify. Thus, the exotics are likely to be gone until a fix can be provided. However, we will keep you updated on this matter here at MeinMMO and update this article accordingly.

No deactivation. But this new Lightfall exotic may also be close to a nerf:

Destiny 2: New Exo weapon from Lightfall is currently really nasty in PvP – Can even shoot around corners

Source(s): Bungie Help
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