In Destiny 2 have the summer festivities commenced last night with the Solstice 2022, bringing with it “Something New.” This is the new event weapon, which literally makes a “Dreamwork” while reloading any equipped weapon. This effect is so powerful that many players assume: “This must be a mistake!”
It just seems too good to stay in the game permanently, what the Solstice 2022 has provided for the Guardians. Like every event in Destiny 2, the summer festivities also brought a new event weapon named “Something New.” Players can currently earn this weapon with the desired traits and an unexpected extra.
The event has brought not only the weapon but also a new activity to the game, which Bungie introduced in this event trailer for the Solstice 2022.
What event weapon is it? As leaks have already predicted, “Something New” is a 120 Stasis hand cannon with an aggressive frame in the kinetic slot. It is certainly not the best option for PvP in Destiny 2, but solid if one can improve the handling of the weapon a bit. The strongest argument for the weapon right now is thus more the apparently broken trait of its event-specific origin characteristic “Dreamwork.”
- The origin perk “Dreamwork” ensures that for each reload, assist or kill assist, the weapon is refilled once from reserves, causing the magazine to potentially overflow.
This is what the new perk can do: When you equip the new event hand cannon “Something New” in the kinetic slot and one of your teammates kills an enemy, the weapon will automatically reload from the ammo reserves. This means you can almost always save yourself the reloading in the team. In the best case, this weapon can load up to 11 rounds in the magazine instead of the usual 8 rounds.
The perk can currently do much more: However, the official description of the origin perk does not mention what players have surprisingly discovered when using the weapon. The effect of its origin perk not only works on the event weapon itself, but also on all other equipped weapons. It literally makes a real “Dreamwork.”
The origin perk works for all legendary weapons as well as all exotics, like the rocket launcher “Gjallarhorn” or the shotgun “The Fourth Horseman”.
To give you an idea of how overpowered this is, here’s a little taste of how quickly, for example, “The Fourth Horseman” can dissolve a champion into its molecules with such an unusually overloaded magazine:
What are origin attributes/origin perks on weapons?
With the expansion “The Witch Queen,” Destiny 2 introduced so-called origin attributes or characteristics on its weapons. These are additional and also unique benefits that show the origin of a weapon and can provide players with quite strong advantages.
- For example, all weapons from the raid “Oryx’s Curse” have the specific origin perk “Soul Drinker.”
- During the Solstice 2022, weapons have the unique origin perk “Dreamwork” that can potentially overflow the magazine.
It doesn’t just feel strong – it is. So strong that players who have tried it can’t believe that Bungie actually intended this option for the new origin property.
A player named SlotDizel writes in disbelief on reddit:
No, this cannot be what an event weapon should be; it is way too strong. This is game-breaking. I’m sure this won’t last.
comments the player SlotDizel on the effect of the perk via reddit
He might not be wrong, even though the effect doesn’t simply transfer to your other weapons.
How can this effect be used for all weapons? You first need to deal damage to an enemy with the event weapon “Something New.” Then you quickly switch to another weapon, and do it quickly enough before one of your teammates can kill that enemy you shot at. Only then can you overload your other weapons using the effect of the origin perk “Dreamwork.”
- For example, the shotgun “The Fourth Horseman” in our tests goes from 4 shots to a full 18 shots.
- The exotic grenade launcher “Parasite” goes from a minimalist 1 to a full 7 shots.
- The powerful exotic rocket launcher “Gjallarhorn” goes from 2 to a full 6 rockets in its chamber.
- And even the submachine gun Calus Mini-Tool can be overloaded from 38 to 61 shots.
It is quite possible that even more ammo goes into the weapons. It always depends on getting enough ammo since you need corresponding reserves for it. The ammo for overloading does not come out of nowhere.
The perk “Dreamwork” is also triggered only once per reload. So, you should regularly fire a few shots to trigger the specific reload perk “Dreamwork” of the hand cannon “Something New” again.
What does Bungie say about it? Bungie has not commented on this yet. However, from what we have seen so far, this event weapon is certainly good for players who hate reloading. However, it would also ensure that many things in the game gain enormous strength in the long run.
It is therefore to be expected that the developer will fix this very soon so that the perk only works as described. So if you haven’t had the pleasure yet, our tip is: Definitely try it out and have some fun while it lasts.
Lastly, a little fun fact about the event weapon: Players in Destiny 2 know that Bungie likes to take old and well-known weapons, polish them up a bit and then bring them back into the game for another occasion. The weapon lore of “Something New” ironically plays with this fact.
There you can learn why recycling happens repeatedly in Destiny 2. It’s simply your weapons master Banshee-44. He explains in the lore, the background knowledge of the weapon, why every weapon feels completely new to him. He simply doesn’t have such a good memory, and for him, every weapon, even an old one, feels new.
Guardians bring me junk, parts of weapons they have dismantled, and I turn it into something new. Not always what Guardians had hoped for, but they keep trying and bring me new parts again and again. Same action, different result.
explains Destiny 2 weapons master Banshee-44
Have you already noticed and eagerly used the effect of the weapon? Or have we made you curious now, and will you check out this cool “Dreamwork” deal for yourself? Feel free to leave us a comment.
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