The new faction weapons of Dead Orbit
Eternal Slumber – Pulse Rifle

Stats:
Perks:
- Adaptive Shell
- Under Pressure: Improved stability and precision as the magazine empties.
Choice between:
- Alloyed Magazine: Increased reload speed when the magazine is empty.
- Stable Rounds: Significantly increases stability, slightly decreases range
Glowing Stardust – Submachine Gun

Stats: No data available
Perks:
- Lightweight Shell: Superb handling. Move faster when you have this weapon equipped.
- Graverobber: Melee kills reload a portion of the magazine.
Choice between:
- Stable Rounds: Significantly increases stability, slightly decreases range
- Extended Mag: Increases magazine size
Empty Earth – Auto Rifle

Stats:
Perks:
- Rapid-Fire Shell: Larger ammo reserves. Slightly increased reload speed when the magazine is empty.
- Zen Moment: Damage dealt with this weapon increases its stability.
Choice between:
- Ricochet Rounds: Rounds bounce off hard surfaces. Increases stability, slightly increases range
- Stable Rounds: Significantly increases stability, slightly decreases range
Fanatic – Fusion Rifle

Stats:
Perks:
- Precision Shell: Fires a long-range precision energy bolt. The recoil behavior of this weapon is vertical.
- Outlaw: Precise kills significantly decrease reload time.
Choice between:
- Particle Repeater: Increases stability
- Projection Fuse: Increases range
Distant Grave Hill – Sniper Rifle

Stats:
Perks:
- Rapid-Fire Shell: Larger ammo reserves. Slightly increased reload speed when the magazine is empty.
- Pulse Monitor: The magazine is partially reloaded automatically when the bearer is critically wounded.
Choice between:
- Extended Magazine: Significantly increases magazine size, significantly decreases reload speed
- Wide-Mouth Magazine: Slightly increases stability, significantly increases reload speed



