Destiny 2: 30 exciting new weapons from Witch Queen and how powerful they are

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Thanks to the preview of weapon crafting in Destiny 2, a lot is already known about the new weapons from Witch Queen and the “Season of the Resurrected”, with their special perks. MeinMMO already knows 30 of them and has summarized them for you.

The firearms in Destiny 2 have always been unique. Bungie not only has a knack for hand cannons but also for cool weapon designs in general. This is quickly noticeable for players in the game.

  • All weapons are detailed in design, both in material and appearance.
  • They have unique visual features that can be associated with an activity or season.
  • Depending on the weapon, the sight is also adorned with intricate, individual designs.
  • The sound of each weapon is often unique.

This individuality will also continue in Witch Queen. Players can look forward to 40 new legendary weapons and eight exotics. Some of them are already known because Bungie has showcased them in previews or articles.

In addition to the optical uniqueness of the throne weapons, turquoise with chrome fittings, and the cabal look of the seasonal weapons, featuring fringes and typical cable patterns, the weapons will also gain special attributes in the future.

Seasonal weapons will have special perks: The new seasonal weapons, starting from Season 16, will receive so-called origin traits, making them even more unique. They will carry the origin trait “Land Tank”. This causes kills with this weapon to increase resilience and grant additional damage resistance against fighters.

If you want to learn more about the “origin traits”, we recommend this article:

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Our list gives you an overview of 30 weapons that are currently known.

Exotic Submachine Gun: “Osteo Striga”

This new kinetic “poison syringe” with a 600 RPM has homing swarm projectiles that additionally poison your enemies. Range and stability are above average.

This will also be the first exotic that guardians will “shape” themselves. It is designed after the hand cannon “Dorn” or the exotic “Maleficent Touch”. The effect is quite strong and could make it the next poison weapon that guardians can’t do without.

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Submachine Gun “Osteo Striga”

Exotic Machine Gun “Große Overtüre”

This arc hybrid, which resembles a mix between a grenade launcher and a machine gun, allows players to become a “Colossus” by sweeping their opponents off the map with a salvo of huge, mighty missile rockets, similar to those from the Wardcliff Coil.

Both variants can be used and can switch to a piercing barrage of up to 20 homing rockets when needed. This is the seasonal exotic. Season pass holders will receive it at rank 1. All other players will get it at rank 35.

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Machine Gun / Mini Rocket Launcher “Große Overtüre”
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One of the 20 rockets is currently locking onto its target.

Exotic Grenade Launcher “Parasit”

Finally, players have a use for the worm larvae, as they serve as explosive ammunition for the heavy solar grenade launcher “Parasit”. The weapon is likely to be available through a quest in Season 16 and promises a lot of fun, as the damage increases with each worm you launch.

Exotic Scythes for All Three Classes

  • Titan: Void Scythe “Edge of Action” – Fires a shield.
  • Warlock: Solar Scythe “Edge of Intent” – Deploys a healing turret.
  • Hunter: Arc Scythe “Edge of Concurrence” – Initiates a wave of chain lightning.

Due to their special characteristics, these three exotics are quite interesting. However, the scythe also has a disadvantage: it takes quite long to fire.

Each class gets its own scythe

“The Enigma” – Legendary Void Scythe

In addition to the exotic scythes, players will shape a legendary scythe named “The Enigma”. It will have the elemental Void and will also use special ammunition. For this, there will also be a campaign quest.

While shaping the weapon, players were already able to see the first perks that they can choose from. These include: Expanded magazine, Alloy magazine, Backup mag, Improved rounds, Light magazine, Danger detected danger contained, Frenzy, Getaway, Grave Robber, Impulse Amplifier, Kill Clip, and a new, yet unknown perk.

“The Enigma” – the legendary Void Scythe

Witch Queen Weapons from Savathun’s Throne World

  • “Come To Pass” – 360 Arc Auto Rifle
    The auto rifle features a piercing chassis and has stats similar to “False Promises”. Impact: 33, Range: 80, Stability: 25, Handling: 47, Reload Speed: 41, Magazine: 27
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Auto Rifle “Come to Pass”
  • “Tarnation” – Arc Grenade Launcher
  • “Likely Suspect” – Void Fusion Rifle
  • “Forensic Nightmare” – 600 Stasis Submachine Gun
    Impact: 25, Range: 63, Stability: 49, Handling: 33, Reload Speed: 25, Magazine: 27
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Submachine Gun “Forensic Nightmare”
  • “Father’s Sins” – Sniper Rifle
  • “Insidious” – Pulse Rifle
  • “Red Herring” – Void Rocket Launcher
    With its optics and values, it is quite comparable to a “Bad Omen” but is slightly worse, especially in speed. Explosion Radius: 70, Velocity: 67, Stability: 70, Handling: 55, Reload Speed: 48
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Rocket Launcher “Red Herring”

“Season of the Resurrected” – Weapons in Cabal Style

Now let’s move on to the seasonal weapons from the “Season of the Resurrected”. Since Caiatl supports the Vanguard, all the weapons feature the special origin perk “Land Tank”. It will only be found on the weapons of Season 16. Kills with this weapon increase resilience and grant additional damage resistance against fighters.

  • “Sweet Sorrow” – 600 Arc Auto Rifle
  • “Thoughtless” – Sniper Rifle in the Kinetic Slot
  • “Piece of Mind” – 540 Kinetic Pulse Rifle
    The pulse rifle thus has similar properties to the Iron Banner weapon “Smith’s Sworn”.
“Piece of Mind” Kinetic Pulse Rifle

World Pool Weapons – From the Old Forges

Bungie will release a total of 12 new weapons in Season 16 styled after Year 1 forges. A total of three weapons will return from the forges of Suros, Omolon, Häkke, and Veist.

Please note: In our list, we have used the names of the old forge weapons. However, these may still change. Bungie has mentioned a forge sniper rifle named “Fugue 55” in its “This Week at Bungie” blog.

  • NEW: Häkke “Palmyra-B” Rocket Launcher
  • Suros “Maestro-46” – Void Sniper Rifle
  • Suros “All-Year Ice Skating” – Solar Hand Cannon
  • Veist “Valakadyn” or “Perseverance” – Solar Auto Rifle
  • Omolon “Agrona PR4” – Void Auto Rifle
  • Häkke “Somerled-D” – Solar Shotgun
  • Häkke “Borderland Justice” or “Telemachos-C” – Kinetic Scout Rifle
  • Suros “Syncopation-53” – 390 Stasis Pulse Rifle
    The weapon comes from the Suros forge and likely belongs to the new world pool as well. It is very similar to “Last Rites” or “Jian 7” both in appearance and stats.
    Impact: 29, Range: 56, Stability: 63, Handling: 60, Reload Speed: 49, Magazine: 36
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Ritual and Playlist Weapons in Season 16

  • Ritual Weapon: “Reckless Endangerment” – Vanguard Shotgun
  • Häkke “Herod-C” Gambit Auto Rifle
  • Omolon – Crucible Hand Cannon

Strike Exclusive Weapons

  • “Duty Bound” – 600 Auto Rifle
  • “Silicon Neuroma” – Sniper Rifle

A few weapons are still missing from this list. They remain a secret for now that you will have to discover yourself. However, we assume that the guardians from the new Witch Queen raid can expect about 6-8 additional weapons, as well as of course an exclusive raid exotic. Additionally, there may be one or more Iron Banner and Trials weapons that will further expand the list.

With the new expansion, players will at least have more options to obtain their desired god roll. It will cost quite a bit, including new materials, but you will determine your weapon 100% yourself. How exactly this will work, you can read about here:

What do you think about the new and old weapons? Which one are you looking forward to the most? Or does the new selection not impress you? Since your opinion is important to us, we look forward to every comment.

This is an AI-powered translation. Some inaccuracies might exist.