The grind in Dead by Daylight is a major point of criticism and is supposed to be reduced. But players are angry – because the developers are doing it all wrong.
A few days ago, we reported that Dead by Daylight finally wants to fix one of its most annoying gameplay mechanics: the grind. Because for new players, farming perks is a huge effort. But the solution presented by the developers is not well received in the community and turns out to be much less helpful than originally thought.
What is the problem in Dead by Daylight? Unlocking new perks requires a lot of time and a huge amount of blood points. Currently, the grind increases exponentially with each new character and makes it nearly impossible to unlock all perks. Newcomers, in particular, face several hundred hours of playtime – just to have all perks on a single character.
What should be changed? Dead by Daylight wants to simplify acquiring new perks and tie them to the prestige level of the respective characters. For example, if you have Claudette at Prestige 3, then all other survivors have Claudette’s perks at Rank 3.
On paper, that sounds good, and the developers even promise a reduction of the grind by a whopping 75%.
So what is the problem? The developers’ numbers are wrong and do not take into account other adjustments made in the same patch. Because there are 2 serious changes that will massively change the earning and spending of blood points.
- The two perks “Barbecue & Chili” and “We’re gonna live forever” lose their components with which you could earn additional blood points. Both perks could increase blood point earnings by up to 100%.
- The prestige of a character will now cost 50,000 blood points. Currently, increasing the prestige level is free, but comes with the loss of all items.
Even though the community comes to different conclusions in various calculations, the grind may actually end up being even worse than before in some cases. Especially the additional 50,000 blood points that players have to pay for leveling up make players angry. Because leveling up the prestige level is no longer an option. Once you reach blood net 50, you must spend 50,000 blood points to increase the prestige level.
While you can simply refuse to do that, the character will not be able to unlock new offerings, items, or addons – because the blood net is locked with the “prestige requirement”.
How the community reacts: In the Subreddit of Dead by Daylight, the problem has been discussed for days. Here are some of the comments that received a lot of upvotes:
[…] If you ask me, the whole problem is simply how slowly one receives blood points in general. With or without this update, it takes thousands of hours to unlock all perks, simply because you receive blood points so slowly. [The patch] helps to reduce the grind after you have unlocked the perks, but it still takes forever to unlock them in the first place.
ExiledMythos
These changes are 1 step forward and 2 steps back.
Prestiging grants all perks [of the character] for everyone. Great! But removing learnable perks means that you HAVE to prestige to learn the perks, which means you have to level up 10 additional levels in the blood net with another 50,000 bonus cost. Really?
No prestige limit, but you are reset to level-1 blood nets and have to spend 50,000 blood points every time or you can’t access the blood net at all. Which damn idiot thought that was a good idea?
Chazrat69
If you want to have all the perks on a single character, then your grind increases by 500,000 blood points per 3 perks. Incredible, right?
Ana1661
With all the criticism, it seems likely that the developers will reconsider these changes and make a few adjustments. However, so far there has been no response from Behaviour – but the patch is also not live yet, only available on the test realm.
As soon as there are any news, we will of course report on it.
Don’t know which perks to unlock? Here we have the 10 best perks for survivors.
