Dead by Daylight: The Hatch will be massively nerfed

Dead by Daylight: The Hatch will be massively nerfed

Dead by Daylight changes a lot about the game. The Deathslinger and Plague are being reworked – and the hatch is getting heavily nerfed.

The developers of Dead by Daylight talk extensively about the future of the asymmetrical horror game. They even get quite specific and address some of the biggest issues. After previously announcing reworks for the Trapper and Ghost, two more adjustments are now following: Deathslinger and Plague.

In addition, the hated hatch (Hatch) is being overhauled and will relieve a lot of pressure off the killers.

The Plague is getting even more toxic

The Plague is getting a few improvements aimed mainly at making her more enjoyable. With this in mind, the developers are planning the following changes:

  • Survivors interacting with infected objects (generators, pallets, etc.) will get sick faster.
  • The infection duration of objects has been increased from 35 seconds to 40 seconds.
  • While the Plague is recovering from her vomit, her movement speed is 3.6 m/s instead of 2.3 m/s.
  • Survivors healing at the fountain will soon take 8 seconds instead of just 6 seconds.

Additionally, many of the Plague’s addons have been adjusted. With one addon, she can now ensure that her vomit no longer infects survivors, but infected objects remain infected for an additional 40 seconds (thus 80 seconds in total).

Dead by Daylight Plague title

The Deathslinger is getting slightly nerfed

The Deathslinger is also receiving a few changes to make playing against him feel fairer. So far, survivors have had little chance to effectively counter him and often can only make wrong decisions, as the Deathslinger can quickly switch between ranged attack and melee attack. This will lead to the following changes:

  • The Deathslinger can no longer shoot until he is fully in “aiming” mode.
  • The delay after canceling the aiming will be increased before the Deathslinger can execute a melee attack.
  • The movement speed of the Deathslinger will no longer be significantly reduced while aiming.
  • The terror radius of the Deathslinger will be increased to 32 meters.

The end of the hatch as we know it

The hatch (Hatch) has long been a controversial system in the game. It is supposed to be just an escape option for the last survivor. However, over the years it has transformed from an option into a guarantee for survivors. Especially after large blood points events, where survivors have accumulated numerous keys, the hatch has always been an alternative.

If a survivor died, the rest of the team could escape through the hatch, even though not all generators were repaired. That will change drastically in the future.

In an upcoming update, the developers plan to make the following changes:

  • The hatch will no longer spawn when there is more than one survivor in the match.
  • After the hatch is closed by the killer, it can be opened with a key – this takes a few seconds, however. The progress of opening does not reset.
  • The achievement “Where did they go?” will be changed, so that you only need to escape through the hatch with the key.
Dead by Daylight Hatch
The old hatch will be fairer – no matches will end this early.

These changes eliminate several issues. On the one hand, the hatch is no longer a “free escape” even if not all generators are repaired.

On the other hand, there will be no more cases where one survivor waits at the hatch while the other remaining survivor dies on the hook. The hatch will only appear when the last survivor is truly alone.

In summary, this will provide more opportunities for killers to prevent the hatch and give survivors more incentives to truly cooperate until the last moment.

However, there is still no exact date for when these changes will come.

What do you think of these planned changes? Good ideas or absolute rubbish?

Source(s): forum.deadbydaylight.com
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