Dead by Daylight: Survivors get flamethrowers to fight the alien

Dead by Daylight: Survivors get flamethrowers to fight the alien

The next chapter of Dead by Daylight has been revealed. However, the survivors are resisting. They can fend off the alien with flamethrowers.

Dead by Daylight is an asymmetric game. The killer is the powerful, unstoppable force, while the survivors are outnumbered but can hardly fight back. That will soon change – at least in the fight against the newest killer, the Xenomorph, whom most know as “Alien”.

The Xenomorph is heavily based on the abilities of the Alien from the first two movies. The main ability is “Hidden Pursuit”. At 7 different control stations, the alien can dive into a tunnel system and quickly wander to all other control stations to resurface there. While the alien is in the tunnel system, the runner mode is rapidly activated, and surfacing from a tunnel reveals all nearby survivors with a killer instinct effect.

The second ability of the alien is mostly passive and builds up over time. When the ability is full, the alien switches to “Runner Mode”. Here, it crawls on all fours, making it smaller and having a reduced terror radius. At the same time, it can launch a tail attack that has a fairly long range and can even hit over pallets and smaller obstacles.

How do the flamethrowers work? Survivors can claim a flamethrower turret from any control station and set it up. Once the killer enters the flamethrower’s area in runner mode, it begins firing. Just a few seconds of fire attack are enough to end the killer’s runner mode.

If a flamethrower turret shoots the alien out of runner mode or fires for too long, it overheats and needs to be repaired.

However, the alien can also attack and destroy the turrets. This takes a little time but can prevent it from losing the runner mode.

YouTuber Otzdarva shows the abilities and animations of the alien in detail in his video:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

The Perks of the Xenomorph

The alien naturally comes with three unique perks, which are initially available only to the Xenomorph. However, the perks can also be learned by all other killers if the prestige system is used. The 3 perks of the Xenomorph are:

  • Ultimate Weapon – When you open a locker, the perk activates for 30 seconds. Survivors who enter your terror radius scream, reveal their location, and suffer from blindness for 30 seconds. This perk then triggers a cooldown of 40 / 35 / 30 seconds.
  • Rapid Brutality – You can no longer benefit from bloodlust. When you hit a survivor with a normal attack, you gain 5% haste for 8 / 9 / 10 seconds.
  • Alien Instinct – This perk activates when you hook a survivor. You see the aura of the farthest survivor for 5 seconds, and this survivor is oblivious for 16 / 18 / 20 seconds.

The Perks of Ellen Ripley

The survivor Ellen Ripley also comes with three unique perks. As usual, she can initially use the perks only herself, but they can also be unlocked for all other survivors through the prestige system. Her three perks are:

  • Lucky Star – When you hide in a locker, the perk activates. For 10 seconds, you leave no blood trails, and your pain sounds are suppressed. When you leave the locker, you see all other survivors and the aura of the next generator for 10 seconds. The perk then triggers a cooldown of 40 / 35 / 30 seconds.
  • Chemical Trap – After you have repaired a generator by 70% / 60% / 50%, this perk activates. While you are next to a downed pallet, press the “Active Ability” button to install a trap that lasts for 100 / 110 / 120 seconds. The aura of the prepared trap is shown to all survivors. If the killer destroys this pallet, the trap explodes, and he is slowed by 50% for 4 seconds.
  • Light Footed – This perk is active as long as you are at full health. Your steps make no sounds. This perk triggers a cooldown of 28 / 24 / 20 seconds after you perform a hasty action.

What else is in the patch? Apart from the two new characters, there is also a new map called “Nostromo Wreckage”. Fans of the Alien franchise will likely recognize it, as it is the ruins of the spaceship that is the setting in the first Alien movie. Movie fans will recognize several places that looked exactly like they did in the film.

How do you like the alien and the new chapter in general?

Deine Meinung? Diskutiere mit uns!
4
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.