Dead by Daylight revs up and brings destructible walls for all killers

Dead by Daylight revs up and brings destructible walls for all killers

Destructible walls, faster sabotage, and significant nerfs to toolboxes. Dead by Daylight is shaking up the horror game.

Just a few days ago, there were speculations about a possible werewolf killer in Dead by Daylight, and today there is new information on the upcoming patch. While no new details about the killer have been released yet, significant changes are coming. In the future, Dead by Daylight will be integrating destructible walls into the game, allowing the map to change throughout the match.

Additionally, there will be significant nerfs to toolboxes and many changes to sabotage and item consumption.

Where does the information come from? All information has been published by Behaviour in a “Developer Update”. The plans primarily address innovations that are intended to go live in the coming weeks.

What about the destructible walls? With the next patch, Dead by Daylight will implement destructible walls. These will be specific points in walls that can be torn down by the killer to create new passages. This aims to shorten “loops” and slightly alter the map.

The developers will initially test this feature only on a new map that is coming with the next chapter. However, the feature is intended to be expanded to all maps later on, providing the killer with new opportunities to alter the map or break through walls at surprising points. These will be fixed points in the walls. Not every wall will be destructible.

Destructible walls will be easily recognizable for both sides, and destroying a wall will likely take as long as destroying a pallet. Abilities that can currently destroy pallets (like the chainsaw) will also be able to destroy the corresponding walls immediately.

The Hillbilly might soon come through walls…

How toolboxes are changing: Toolboxes have been a thorn in the developers’ side for some time. If multiple players bring toolboxes, generators can be completed extremely quickly, leading to short match durations. Therefore, toolboxes will be revised as follows:

  • Toolboxes will have much fewer charges, meaning they will be consumed much faster.
  • Toolboxes will significantly increase repair speed, but only for a few seconds.

With this change, the developers aim for the use of a toolbox to be a tactical decision in the match. Currently, survivors can virtually use a toolbox continuously, as they are nearly exhaustible with the right addons.

How sabotage is changing: Sabotage will also be changed, as the developers are not satisfied with the current gameplay. Currently, survivors can sabotage all hooks to 99% at the start of a round and then tear down the hook in a fraction of a second when the killer wants to hang a survivor. In the future, sabotage will be changed as follows:

  • Sabotaging a hook will only take a few seconds.
  • Sabotage must be completed in one go. If interrupted, progress is lost.
  • A sabotaged hook will reappear much faster.
  • A toolbox can only sabotage a few hooks before it is used up.
  • Hooks can now be sabotaged from any angle.

This should make sabotage a tactical decision that comes with a bit more risk. By the way, bear traps from the Trapper will soon no longer be able to be sabotaged – a further buff besides his probably best new feature.

When can these new features be played? The PTR with the new killer and all the aforementioned features should go live this week, probably already tonight (from February 18 to 19). As soon as there are new details about the killer, you can read about it here at MeinMMO.

What do you think of these planned changes? A blessing for Dead by Daylight? Or is Behaviour breaking the game?

More on the topic
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von Cortyn
Source(s): forum.deadbydaylight.com
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