Dead by Daylight: Pyramid Head has been nerfed because killers camped too much

Dead by Daylight: Pyramid Head has been nerfed because killers camped too much

The first nerf for the killer “Pyramid Head” in Dead by Daylight is now live. It is due to campers who have used his ability “incorrectly”.

The killer Pyramid Head, known as “The Executioner” in Dead by Daylight, has been live for several weeks. However, many players may have quickly grown annoyed by him, as some have used him quite abusively. Now there has been the first nerf, which should ensure that Pyramid Head can no longer camp as effectively as before.

What was the problem? The killer could trap his victims in a cage of torment under certain circumstances. Survivors would then sink into the ground and reappear in a cage at a random location on the map – usually quite far from the killer. However, the killer could see the aura of both the cage and the captive. This meant that many players, when playing as the killer, rushed directly to the cage to wait and camp there, just like at a hook.

Dead by Daylight Pyramid Head Cinematic Shot

Cages disappear when the killer camps

What has changed now? When Pyramid Head now traps a victim in a cage, he can no longer see where that cage is located. It is thus significantly more challenging to camp at this cage and ensure that the survivor cannot be rescued. If Pyramid Head does find the cage and stays “too long” in close proximity to it, the cage will automatically dissolve and reappear, along with the survivor, at a different location.

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von Cortyn

What else has changed? Aside from these balancing changes, the patch also brought a lot of bug fixes. Many minor issues with killers, protective hits, blood points, or the spawn behavior of items in the blood web have been addressed. The birthday cakes now grant 104% additional blood points as intended, and their effect is stackable. Additionally, the current event for the 4th anniversary of Dead by Daylight has been extended by one week.

Cortyn says: Honestly, I am quite divided about this change. I can absolutely understand that something needed to be changed because the moments when Pyramid Head camped at the cage were simply piling up. However, I find the “disappearance of the cage” to be the least elegant solution that could have been made. The fact that the cage simply changes location seems, not only from a “story perspective”, illogical to me but just feels wrong. I would have preferred a change that makes rescuing from the cage a spontaneous action and possibly grants the rescued “borrowed time”.

What do you think of the patch and these adjustments? Well resolved, or would something else have been better or more elegant?

Source(s): forum.deadbydaylight.com
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