A perk is demanded in the community of Dead by Daylight. It should seriously annoy pesky tea-bagging survivors.
Dead by Daylight is a rather brutal horror game, where an overpowered killer sets out to kill four survivors who, in turn, must complete tasks to escape. At least in theory. Especially against experienced groups of players, killers often have little chance and end up being humiliated. A perk could address this humiliation – and that’s exactly what the players are demanding.
What’s going on in Dead by Daylight? That there is a heated debate in the official forums about whether killers or survivors are too strong is old news. However, most players agree that intentionally humiliating the opposing side simply shouldn’t happen – yet it still occurs regularly.
While this happens with killers through “slugging” followed by waiting for bleeding out, survivors often resort to “tea-bagging,” which is repeatedly crouching.
It’s particularly frustrating when this happens in close proximity to the saving exit. Troll survivors like to prolong the match here and refuse to leave victoriously. They wait until the last second to get the killer to come over and show them once again that he clearly lost – as if he hadn’t noticed at all.
Sometimes, such survivors are punished immediately.
This perk aims to remedy the situation: In response to this, Kwkeaton created the perk “Just Leave” in the Dead by Daylight subreddit.
The perk works as follows:
As soon as at least one exit gate is opened, “Just Leave” becomes active.
If you hit a survivor within the range of the exit gate with an attack, the entity blocks the exit gate for 4 / 6 / 8 seconds.
If you hit additional survivors, the duration of “Just Leave” increases accordingly.
From a meme to a perk: Initially, the post was meant to be a meme for the community’s amusement, but it quickly attracted many supporters. Many players actually want this perk in the game and feel it could be implemented 1:1.
Over 6,900 upvotes, many awards, and hundreds of comments make it clear that the players of Dead by Daylight would truly welcome such a perk.
- “I would use this with every killer. It’s ridiculous that the best counter-strategy currently is to bring NOED [‘No One Escapes Death’], which ironically leads to insults, even if it’s only used to punish the campers at exit gates.”
- “The good thing about this perk is actually that you probably wouldn’t even need to use it. Similar to “Borrowed Time,” the mere existence of the perk would be a threat and would cause the behavior to stop on its own.”
- “But how else would the killer find out that I was so much smarter than him if I can’t tea-bag him at the exit area after hiding in the closet the whole round? /s”
What would you think of such a perk? A cool idea? Or would it just shift the problem?