The developers of Dead by Daylight have some nerfs in mind. We will reveal what they want to change.
The balance of Dead by Daylight is in constant flux. Especially the perks in the game need to be altered and adjusted from time to time so that they are not too strong or too weak. Soon, two perks will be adjusted, which the developers consider too powerful. Killers will soon have to deal with more stuns, while survivors will have to do more to trigger one of the newest perks.
Nerfs to the killer perk Enduring: Killers will receive an adjustment to the Hillybilly perk Enduring (“Enduring”). Currently, the perk increases the stun regeneration rate by 75% – this applies to all stuns, not just from pallets, but also from Decisive Strike (“Decisive Strike”).
Enduring will be adjusted so that only the stun from pallets is reduced by 50% in duration. This is a bit stronger than it was before for pallets, but it will have no effect in all other situations. Survivors can thus always count on the full duration when it comes to Decisive Strike.
Nerfs to the survivor perk „Mettle of Man“: One perk has gained the most popularity since the introduction of survivor Ash Williams, and that is Mettle of Man (“Mettle of Man”). It has become a new “meta perk,” which many survivors are taking.
It provides a short “unhittable” effect when the killer has already hit a survivor three times. The fourth hit, if it would take the survivor down, is simply ignored.
The perk is currently seen as too strong, which is why the developers want to make adjustments. Currently, there is talk of changing the perk so that survivors have to take three “protective” hits for the perk to activate. They would have to block hits for other survivors who are currently being chased or taken to a hook.

Mettle of Man is so powerful that one should “put in some effort” to gain the benefit of the perk.
Sound issues and other bugs will be fixed: Apart from the balancing changes, the developers are also aware of some new bugs.
- Some sound effects in the game are faulty. Once a hook has been “used,” it permanently emits the sound of the entity materializing at the hook.
- Repairing a generator “in one go” gives no blood points. This will also be fixed.
- Occasionally, there are no points for “protecting” another survivor.
- Some windows are not correctly blocked by the killer perk “Bamboozle.”
Some of these changes may possibly go live with the next “hotfix” patch, which will be tested in a few days. Please note that these changes are not final and may still change.
What do you think of these adjustments to the perks? Are these good and sensible changes? Or is there again too hasty action being taken?
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