The Mastermind in Dead by Daylight was too weak – that’s why it now gets a buff, which is also a bug fix.
In Dead by Daylight, for several days now, the latest killer “The Mastermind” has been wreaking havoc and causing long wait times for killer players, while survivors enjoy bonus blood points and very short queues. However, The Mastermind has quite an annoying problem, as its ability is bugged. The latest patch 6.2.1 is supposed to have fixed that.
What was the problem with the killer? Albert Wesker, aka “The Mastermind”, has proven to be a solid killer, as he ranked quite high on the killer tier list, but there was indeed a problem. His charge ability had a very small radius in which it could detect survivors.
This sometimes led to absurd situations where The Mastermind simply walked straight through a survivor without grabbing them. This happened particularly often when survivors ran in a “zigzag” pattern, as the hitboxes of the survivors behaved somewhat strangely then. You can see what that looked like here:
This led to frustrating moments where you were sure of a hit but ended up rushing against a wall with empty hands (and virus tentacles).
What has now changed? The bug fix patch 6.2.1 has made the hit detection of The Mastermind significantly more generous. It should now be almost impossible for an attack to fail if you hit the survivor accurately. As a result, the killer plays more reliably, and the ability can be used more effectively.
What else is in the patch? Aside from this change, the patch mainly contains smaller bug fixes and a few adjustments. Noteworthy points are:
- The special attacks of The Mastermind now count for the “Chaser” emblem.
- A bug was fixed where The Mastermind could grab survivors through thin walls.
- A bug was fixed where survivors played the wrong scream when they were fully infected or hit.
What do you think of these changes? Is it good that The Mastermind is getting buffed? Or was Wesker already too strong beforehand?