A good killer must now kill in Dead by Daylight. The “point shoving” is hardly possible now.
The rank system of Dead by Daylight has caused confusion among players for months. Whether someone rises or falls has previously depended solely on the blood points earned. These can be gained for almost all actions in the game. The absurdity: both the killer and the survivors could rise at the same time if they simply play “together” and pass points to each other.
But now that is over. The Patch 1.5.3 of Dead by Daylight fundamentally revised the ranking system of the killers yesterday (04.07.2017). Whether they gain or lose a rank now depends not on the blood points, but on how many players they have sacrificed – and for how long.
To satisfy the dark entity, the killer must complete the “Killer Goals”. These are a maximum of 16 points that can be earned if there are 4 survivors.
- Hanging on the hook: +1 Killer Goal
- Survivor reaches Phase 2 on the hook (must defend themselves): +1 Killer Goal
- Offering: +2 Killer Goals (1 for the kill, 1 for satisfying the entity)
Furthermore, there are also Killer Goals when survivors have a disconnect, so the killer does not go empty-handed.
At the end of a match, it will then be checked how many goals a killer has achieved and thus determined whether they rise or not.
- 7 or fewer Killer Goals: Killer drops one pip (rank point)
- 8 Killer Goals: Killer maintains their current rank
- 9 to 15 Killer Goals: Killer rises one pip
- 16 Killer Goals: Killer rises 2 pips
The change was introduced, according to the developers, because it was not really important for the killer whether they also killed survivors. But that should be the killer’s primary goal – after all, that’s why they have their name.
Furthermore, some items and offerings have been revised. The various “Memento Mori” offerings now allow the immediate killing of a survivor only if they have hung on the hook at least once.
In addition, the two phases on the hook have been extended by 15 seconds each. So you can “hang” for 60 seconds in Phase 1 and 60 more in the “Struggle” phase.
Cortyn says: I fear that this change will lead to even more face camping. The change to the extended “hanging on the hook” time will have little influence on that. Ambitious killers are now even more encouraged to keep their prey in sight, which usually massively disrupts the fun of the game. On the other hand, it is also not the killer’s duty to make the survivors have fun – I still find this solution unfortunate, as I expected more.
Dead by Daylight is now also available for PS4 and Xbox One!

