In Dead by Daylight one can experience a new behavior for some days now. Unsatisfied survivors often let themselves die because they are not allowed to disconnect.
A few days ago, when a penalty for disconnects was finally introduced in Dead by Daylight, the joy was great. Those who regularly flee early from DbD matches by leaving the match have to endure long waiting times and penalties. However, this joy did not last very long. Instead of disappearing with a disconnect, survivors simply let themselves die.
What is the problem? As disconnects are subjected to increasing account penalties, survivors can only flee early from a match by letting themselves be killed on the hook without resistance. This, just like disconnects, leads to an unbalanced match. If a survivor is eliminated early, it is nearly impossible to have an exciting match. This is quite boring for both the other survivors and the killer.
Survivors after the latest patch from r/deadbydaylight
Why do players let themselves be killed? There are many reasons for the early deaths of players. Some simply do not want to face a certain killer, while others are annoyed by their teammates. Some are also frustrated when they are found and caught first by the killer or feel “unfairly” treated, such as when they take a hit that they believe they should have dodged.
Community finds amusing solutions: Players are already joking about how to prevent other survivors from committing suicide. For example, there is the (ironically intended) announcement that the perk “Up the Ante” is now the new meta perk. “Up the Ante” increases the chance that survivors can free themselves from the hook even during a rescue attempt. Typically, players who want to die in the match try to free themselves, as this consumes their health bar. However, if they actually manage to save themselves, they look foolish and “have to” continue playing.
Here are the truly best perks for survivors.
Killers, on the other hand, tend to not bring such players, who obviously want to die, back to the hook a second time and let them bleed out slowly on the ground.
What can the developers do? Some players are calling for developer intervention to punish the early deaths on the hook as well. However, this could prove problematic, as “letting die” can also be a tactical decision to secure access to the hatch for the last survivor. Because once the last survivor is alone, the hatch opens as an alternative escape route.
Maybe the next patch will bring a solution. At least it brings a strong buff for the Trapper and has already teased a possible werewolf killer.
What do you think is the best solution? Does it need a change at all? Or do we just have to live with such players?
