Dead by Daylight: Huge buffs for the Doctor, but the Plague is also pleased

Dead by Daylight: Huge buffs for the Doctor, but the Plague is also pleased

The next patch of Dead by Daylight is on the test server and brings changes to three killers. Doctor, Trapper, and the Plague can be happy.

Although the highlight of the current test server of Dead by Daylight is certainly the destructible walls and the new killer Deathslinger, there are also adjustments for the other killers. Some of them are clear buffs, while others are just changes to create more clarity. Especially the Doctor can look forward to a few really strong improvements. The following changes are there for Trapper, Doctor, and the Plague.

Dead by Daylight Trapper Traps title 1140x445

This is changing with the Trapper: The Trapper receives two changes that are clearly understood as buffs. These are improvements to his traps:

This makes the Trapper’s traps more reliable. He was long the only killer whose power could simply be “turned off.” That is no longer possible.

Dead by Daylight Doctor

This is changing with the Doctor: For the Doctor, mainly some adjustments to the numbers are made, so that it is clearly visible to both survivors and the killer when one levels up in madness. This means:

  • Shock therapy adds half a level of madness to affected survivors.
  • Static Field adds one level of madness to all affected survivors.
  • Madness no longer decreases passively over time.

In addition, there is a fundamental overhaul of almost all addons. The effects have been normalized across the various levels of addons, so that all madness effects of the addons are present at all levels. Only the passive bonus differs depending on the rarity level.

An example: The “Order” addons now ensure that affected survivors create an illusory pallet every 20 seconds. Depending on the rarity, the addon with the passive effect reduces the cooldown of Static Discharge by 2, 4, or even 6 seconds.

By the way, Dead by Daylight already has penalties for disconnects!

The best change, however, is probably the one made to the electrodes. These now increase the range of shock therapy, but have no longer any penalty on the charge speed. The negative effect has therefore been removed.

Dead by Daylight Plague title

This is changing with the Plague: The Plague has had a problem since its release. It hardly ever gets to use its special ability against experienced players because survivors never cleanse the disease. This misses an important element of the Plague, making it a “standard attack killer”. The developers want to change that:

  • At the beginning of the match, one well is already corrupted.

This guarantees that the Plague can use its special ability once and have a strong ranged attack. How the Plague uses this is entirely up to her. She can get this buff at the start of the round or wait until the end game. In any case, it is ensured that she can use her ability once, without survivors being able to completely rule it out.

What do you think of these changes for the killers? Good and sensible innovations? Or is it “op” and totally unfair?

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The Mori animation of the new killer in Dead by Daylight is really quite brutally vicious
von Cortyn
Source(s): forum.deadbydaylight.com
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