Dead by Daylight has had a problem with campers for years – finally presenting the solution

Dead by Daylight has had a problem with campers for years – finally presenting the solution

Campers in Dead by Daylight ruin the fun for many players. After years, the developers have realized this as well – and are now introducing major improvements.

In the horror game Dead by Daylight, four survivors try to escape from a killer who wants to kill all the survivors. However, that does not always mean fun for both sides. Some killers resort to quite boring methods and “camp” as soon as they have their victim. This ruins the fun of the game for all involved. This is something that the developers are now acknowledging and are finally introducing an “Anti-Camping” system.

What is the problem with camping? Some killers stay at the hook once they have hung a survivor. Often, they stand in the immediate vicinity or even stare directly into the victim’s face – this is referred to as “Face Camping”.

Camping forces the survivors into a difficult position. Should they try to save the survivor despite camping and risk that everyone might die in the end? Or do they simply repair generators and ignore their teammate?

Even though “Face Camping” usually has a negative impact on the killer, as good teams can simply repair almost all generators in that time, it significantly affects the fun of the game.

Dead by Daylight will soon receive a very special survivor…

What will be changed? During the celebrations for the 7th birthday of Dead by Daylight, the developers revealed how they plan to tackle campers and make killers stop camping survivors.

The system works as follows:

Whenever the killer is clearly camping a survivor, a meter fills up that only the survivor at the hook can see. Once the meter is filled, the survivor can free themselves from the hook – even in the second phase of sacrifice. The survivor then receives a speed buff and the “Borrowed Time” effect, as if they had been rescued by another character – meaning they can take a hit temporarily.

If the killer is less than 5 meters away, the meter fills up quickly. Between 5 and 10 meters, the meter fills up, but not as strongly.

If the killer is more than 16 meters away, the system is deactivated. The meter will not fill any further.

What does it not help against? However, the new system also has a few limitations. It does not activate or is significantly weaker when the killer is engaging in something called “Proxy Camping”. In this case, the killer is occasionally at a greater distance but regularly checks on the victim.

The system is also drastically reduced when other survivors are nearby the hook and are being pursued by the killer. In that case, it does not count as camping and the progress meter fills up much slower.

Finally, the system is completely deactivated during the “Endgame Collapse”. There the killer is no longer punished for camping – as that is often their only chance to secure a kill for the Entity.


What do you think about this camping change? The perfect solution to curb camping? Or is it too harsh for killers – or not drastic enough?

Source(s): reddit.com/r/deadbydaylight/
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