The latest patch for Dead by Daylight has broken a lot of things. Players are angry – the developers apologize.
Players of Dead by Daylight have become accustomed to each new chapter and patch bringing a few new bugs into the game. However, the chapter “A Binding of Kin,” which introduced the new killer “The Twins”, set new standards – unfortunately in a negative way. The developers responded with a comprehensive hotfix and reached out to their players. They apologized for the many bugs and tried to explain why the patch went live at all.
What was said? In an official blog post by the developers, there was a long apology that mainly addressed the question of “why?” It stated in part:
This chapter was one of the most ambitious to date. The Twins are a very complex killer since they actually function like two standalone killers. While we push the boundaries of what we can do with our new characters, it unfortunately also brings forth new problems that need to be fixed before release.
Later, they addressed why the release was not postponed since many bugs had already been found on the PTB (Public Test Build). The community had warned against an early release at that time.
To address the elephant in the room: “Why wasn’t the update postponed in this case?” That is always a very difficult decision. Postponing would give us some much-needed time to fix bugs reported on the PTB, but on the other hand, the feedback we get from the release is invaluable.
The live release gives us visibility on other platforms and the amount of feedback and reports we receive from live play makes it much easier to identify, trace, reproduce, and then fix bugs. With the upcoming holiday season, we wanted to ensure that we still have enough space for bug fix patches – the last thing we want is a major release at the last minute, leaving the game potentially in a critical state over the holidays.
There will surely be discussions about whether that was the right decision or not, and that is understandable. We take the feedback on this very seriously for future decisions.
If you want to read the whole statement in English, you can do so here in the official Dead by Daylight forum.
This is how players are reacting: The opinions of the players are mixed. Some players appreciate that the developers apologized for the mistake and have already released the first major hotfix patch. However, there is not so much understanding everywhere.
Some players are extremely angry and disappointed, like JcthulhuM, who complained about a perk:
I just want to say that I love that they couldn’t fix the bug with the perk Hoarder since it didn’t reduce the rarity of items. So they just said “screw it” and removed it from the perk. That’s Behaviour at its finest. Honestly, I wouldn’t be surprised if they left that in the code and something breaks later, causing crates to only spawn with brown items.
It looks even more drastic from noticingloops:
They actually admitted that they create content (PAID DLCs) that goes live with a ton of known bugs, and that’s their test. Does Behaviour even know what QA is? Internal tests? I love that there are so many defenders [of Behaviour] when no other developer would get away with such nonsense (though no other developer pulls such nonsense).
At least the first major patch that fixed many bugs and was released along with the developers’ statement should calm down some tempers.
We hope that the first major chapter in 2021 launches with fewer bugs. Because that certainly does not do the reputation of Dead by Daylight any good.
You can find all killers from Dead by Daylight with their pros and cons here.


