A new patch in Dead by Daylight finally brings back the super perk “Boon: Circle of Healing” and fixes what annoyed all players.
The “Hour of the Witch” patch in Dead by Daylight has been active for several days, but many of the features were disabled or simply did not function correctly. The developers have now released a first hotfix. While not all maps are playable again, at least the most severe bugs have been fixed. Additionally, the perk “Dead Hard” has been significantly improved.
What’s included in the patch? Patch 5.3.1 is primarily a bugfix patch aimed at correcting the major issues from 5.3.0 and addressing the new survivor Mikaela Reid. After all, one of her three perks was immediately disabled, and several map offerings were locked.
Key improvements include:
- The perk Clairvoyance now also shows the aura of the Hatch (Luke) if it has already appeared.
- The perk Dead Hard now has a hit validation.
- The pumpkins from the Halloween event now react to players who have selected a related challenge.
What else has changed? Aside from the larger changes above, there are over two dozen bug fixes in the latest update. Here are the most important new features:
- The issue with the “endless loading screen” that leads to a disconnect after a few minutes has been fixed.
- Halloween pumpkins now turn towards the player as intended.
- The perk “Boon: Circle of Healing” now works correctly and no longer causes game crashes.
- All totems previously unreachable by the killer can now be used by them to deactivate Boon effects.
- The perk “Power Struggle” now functions correctly again and should stun the killer more reliably.
However, something has been disabled again. The map “Treatment Theatre” is temporarily completely disabled. The developers apparently need to make further adjustments here.
What has changed about Dead Hard? The perk “Dead Hard” is a must for many good survivor players. Experienced players can activate this perk to gain temporary immunity and ignore a killer’s blow. This requires a lot of practice and timing – and it was hardly possible recently.
Previously, using Dead Hard was bound to the killer’s client. The survivor had to plan when the killer would strike and then still account for the killer’s latency to the server.
This is now over. In the future, “hit validation”, that is the calculation of whether a killer’s blow would hit, will solely function through the server. This makes it easier to time the dodge correctly and thus evade successfully.
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