Dead by Daylight brings the biggest changes in 4 years, nerfs the strongest abilities

Dead by Daylight brings the biggest changes in 4 years, nerfs the strongest abilities

There is a lot happening in the horror game Dead by Daylight. Big changes are coming that will significantly shake things up.

The criticism of the current chapter “Tools of Torment” in Dead by Daylight continues unabated. The community still criticizes the “Skull Merchant” – but there is also good news. Because Dead by Daylight seems ready to shake up the game once more and implement numerous changes. Taken together, all these adjustments are probably the biggest changes the horror game has experienced since the introduction of “Endgame Collapse” in 2019.

Dead by Daylight removes “Light Sensitivity”

When Dead by Daylight was still in its infancy, the developers included certain interactions between killers and various survivor items. For example, a toolbox could destroy the traps of the Trapper. These interactions are now disappearing, which particularly weakens the flashlight. This means:

  • The Spirit can no longer be exposed or stunned by the flashlight while in stealth.
  • The Nurse can no longer be stunned with the flashlight while charging her teleportation.
  • The Artist’s crows can no longer be scared away with the flashlight.
  • The Witch’s traps can no longer be revealed or disarmed by the flashlight. Instead, survivors now have an interaction for this, requiring them to crouch and step on the trap to then cleanse it.

The trailer for the latest killer in Dead by Daylight, the Skull Merchant:

The Terror Radius becomes visible

It’s actually just a small adjustment for accessibility, so that players with hearing impairments can enjoy Dead by Daylight, but it is likely to become a standard setting for all survivors soon:

The Terror Radius and “Lullabies” (Nightmare, Huntress, etc.) will no longer be announced only by music but will also be represented by a red heart symbol on the survivors. The stronger the Terror Radius, the more intensely the heart pulses, and the more radiant the colors are.

Dead by Daylight Terror Radius Colorblind
For the new Terror Radius effect, there are also settings for color blindness.

Even though the developers say that this setting doesn’t provide a competitive advantage, some doubt that. After all, there are always loud noises, like screams or other effects, that can drown out the sound of the Terror Radius. This will no longer be the case in the future.

The most powerful perks will be nerfed, as will healing

There are some major adjustments to the most popular perks on both the killer’s and survivor’s sides, as well as to the general healing of survivors. The necessary duration for healing is being increased from 16 to 24 seconds – and all med-kits will now only have enough charges for exactly one complete healing “by default.” If you want more, you’ll need to use the appropriate addons or perks.

The healing circle is drastically weakened. The perk no longer allows survivors to heal themselves without a med-kit. Instead, it only increases the healing speed at which they heal other survivors and shows the aura of all injured survivors within the influence area of the healing circle.

The infamous “Dead Hard” is also being weakened. The perk now only activates after safely rescuing another survivor from the hook and becomes inactive as soon as damage has been avoided once – then you have to earn the ability again.

The killer perk “Call of Brine” is also being weakened. It will now only increase the rate at which generators regress to 125% – down from the previous 200%.

A similar adjustment is also happening to “Overcharge.” Here too, the maximum regression speed will be reduced to 130% and the penalty for missing the skill check will be decreased from 5% to 4%.

All perk adjustments in detail can be found in the official Developer’s Update for March.

The Bloodweb will finally be good

Long-time players know the problem: You have 2 million blood points and can barely keep up with spending them all. After all, every single reward in the Bloodweb needs to be unlocked manually. That will soon be a thing of the past. A total of 3 new options are coming:

  • You can click on any reward in the Bloodweb and automatically purchase all rewards on the way to it.
  • You can click on the center of the Bloodweb. The game will then automatically buy the cheapest available rewards to level up quickly.
  • You can enable “Click to Buy” in the options – then a reward will be purchased directly with a click and does not need to be “filled with blood points” first.

With these changes, it should overall happen much faster that you spend your blood points and thus have space for new point gains.

How does the community react? Generally positive, at least in the subreddit of the game. Although some miss their favorite meta perks, there seems to be understanding on both sides that the perks were rather unhealthy for the game and needed to be reworked.

There is astonishingly much praise for the “visible Terror Radius.” Apparently, there are many players in the community with hearing impairments who look forward to enjoying Dead by Daylight in the future.

How do you like these adjustments and changes?

Source(s): forums.bhvr.com
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This is an AI-powered translation. Some inaccuracies might exist.
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