Dead by Daylight brings the best changes in 7 years, buffs all killers, ends the grind

Dead by Daylight brings the best changes in 7 years, buffs all killers, ends the grind

Dead by Daylight is planning the biggest changes in 7 years. The game is being turned on its head and the grind is being removed.

When it comes to big changes, Dead by Daylight has been quite reserved – at least until now. The developers have revealed significant changes in the “Developer Update” for June, which are likely to drastically alter the asymmetrical horror game.

The best part: Perks will be much easier to unlock. The exponential blood point grind is a thing of the past.

Dead by Daylight ends the grind – Here’s how you’ll soon unlock Perks

Until now, unlocking Perks across multiple characters has been really exhausting. You first need to level up the character that has the corresponding Perks to unlock the “teachable” version, before that Perk can appear in the blood web of other characters – which also need to be unlocked.

This means that as the number of characters and Perks increases, the effort grows exponentially. The developers calculated that you would currently need to play more than 4 hours a day if you want to unlock all Perks on all characters before the launch of the next chapter.

Therefore, the system is being fundamentally reworked.

In the future, unlocking Perks will be directly tied to the prestige system. When you complete 50 blood webs with a character, you will have the opportunity to increase that character’s prestige rank. Just as it has been so far. If you participate, you will unlock that character’s Perks to rank 1 for all other characters – they can access them directly.

If you prestige a character 2 more times – to prestige 2 and prestige 3 – you will also unlock the Perk ranks to rank 2 and rank 3 for immediate use with all other characters.

If you leave a character at prestige 1, other characters can still find the ranks 2 and 3 of the Perks – as before in the blood web, very individually.

Dead by Daylight Dredge Close up

Also important: Increasing the prestige level no longer removes items, offerings, and other rewards from the inventory. You can therefore increase the prestige level without loss. There is no more “punishment”!

The result is that the grind is reduced by nearly 75% and no longer grows exponentially with each new chapter.

Or, to put it briefly:

  • In the future, the prestige ranks of a character will unlock their Perks for all others
  • Increasing the prestige rank no longer takes items away from you, you keep everything
  • The grind is reduced by a solid 75%

All Killers will get better …

In recent months, Killers have been too weak – this has been revealed by the developers’ internal evaluations. The kill rate is lower than expected, so there will be a series of changes to fundamentally support Killer players. The detailed changes are:

  • Destroying walls and pallets now happens 10% faster (previously 2.6 seconds, now 2.34 seconds)
  • Generators can be kicked 10% faster (formerly 2 seconds, now 1.8 seconds) and immediately lose 2.5% progress.
  • Successful melee attacks have a reduced cooldown (instead of 3 seconds, only 2.7 seconds) and the speed boost for the hit survivor lasts shorter (no longer 2 seconds but only 1.8 seconds).
  • Bloodlust activates significantly faster. The first stage still starts after 15 seconds of chasing, but stage 2 at 25 seconds (previously 30) and stage 3 already after 35 seconds (previously 45).
  • Finally, the repair time for generators is increased. A generator will now take 90 seconds instead of 80 seconds to be fully repaired.

… all Survivors too!

Fortunately, there are also a number of changes on the Survivor side to make daily life more pleasant. It’s primarily about making it harder for Killers to camp and making freshly rescued Survivors an unattractive target.

Therefore, Survivors who have been freed from hooks will always receive the “Endurance” effect for 5 seconds – they can take one hit without immediately going down. For the same duration, they also get a speed boost of 7% to build a little more distance.

This effect ends prematurely if the Survivor takes an action that does not directly serve to escape the situation – for example, healing, repairing a generator, touching a totem, or opening the gate.

What else is changing?

A whole lot. Almost 40 Perks are being reworked in Dead by Daylight, particularly targeting the meta Perks. For too long, Perks like “Dead Hard”, “Hex: No One Escapes Death” or “Barbecue & Chili” have dominated the game. Almost all of the most popular Perks will be weakened or restricted in their functions, while other Perks receive significant improvements. The full adjustments are very extensive and can be reviewed in detail in our sources – but they are still subject to change in the coming months.

Additionally, there will be more incentives, like extra blood points when signing up for the side that currently has fewer players.

What do you think of the big changes?

Source(s): forum.deadbydaylight.com
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