After the action RPG Dauntless launched its open beta on PC on May 24, players complained about huge queues. Now the developers have announced that they have managed to get the influx of players under control for the time being.
The developers of Dauntless keep players informed about the ongoing development of the action game even after the launch of the open beta. Now they have reported that they have finally managed to control the incredibly long queues that drove users crazy over the past weekend. For this, matchmaking has been improved.
Over 90,000 players in the queue
This is what it looked like at the start of the open beta: After Dauntless was only playable in alpha through a paid founder’s package, testers flocked to the open beta of the free-to-play game. Numerous players reported on Reddit of queues exceeding 60,000 users. One Redditor posted a screenshot showing a queue of over 90,000 Dauntless fans.
Developers are working hard: According to their own statements, the developers said over the weekend “all hands on deck”, everyone is pitching in to manage the huge queues. This has also succeeded, so that they are now at a “zero queue”, meaning a state where players no longer have to wait in line to access the servers.
This could change quickly again, according to Phoenix Labs. The queue was introduced to regulate the speed and number of players allowed on the servers. If the number of login attempts increases massively again, queues will likely have to return. Only in this way can it be ensured that the game runs smoothly for everyone.

Phoenix Labs announces further improvements
Dauntless as a live service: In addition to the queue, matchmaking has been improved as well. This means that the transition between Ramsgate and the islands is now faster and more reliable. Currently, a “QueenBee” error may still occur. However, this does not affect gameplay and will eventually resolve itself.
This week, the team aims to focus further on bugs and improve overall services. The team wants Dauntless to remain a live service over the coming years. The developers are already working on a revision of the matchmaking to accommodate even more players in Dauntless.
Developers thank for the patience: The studio Phoenix Labs thanks all players who supported and cheered for the developers over the weekend despite all the problems. Every message from the Slayers has given them a boost of energy and motivation.
Next, the work will focus on the most urgent bugs:
- The tutorial islands sometimes do not load properly. Players affected by this issue are advised to close all running programs in the background and to lower the graphic and screen resolution. Additionally, they should switch between fullscreen and windowed mode.
- Some founders are missing their Slayer packs.
- Players can sometimes fall from an island because they get stuck on the edge near a ledge.