Dauntless: Release surpassed all expectations, but had problems

Dauntless: Release surpassed all expectations, but had problems

On May 24, the open beta of the Monster Hunter-like action RPG Dauntless launched and far exceeded the developers’ expectations. The start of the open beta was essentially the release of Dauntless. There will be no more wipes.

The launch could have gone better

How many players had signed up? According to the development team, more than one million players signed up for the open beta. Nobody expected this, which led to some issues.

Dauntless-Gnasher

Queues of several hours and plenty of bugs. As players quickly found out at the start of Dauntless, getting onto the servers was not easy. Queues formed with up to 60,000 players. Sometimes players waited two hours or longer to finally access the server. Then more problems arose:

  • Dauntless is plagued by a bug where the game can get stuck on the loading screen after the tutorial – particularly frustrating when you have to rejoin the queue
  • The camera can suddenly get stuck under the landscape
  • The performance leaves much to be desired – many players are struggling with lag
  • Lags due to the rush caused additional problems
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The launch is still received quite well. Even though the beta launch could have gone a bit better, those who can play are quite pleased with the action RPG. While there is still much to do, especially regarding performance, monster hunting is fun.

Many believe that Dauntless is a worthy replacement for the missing PC version of Monster Hunter World and can keep players entertained at least until the release of MHW.

The open beta of Dauntless marks the soft launch of the game. Now there will be no more wipes.

 There are a few things to know about the launch of the open beta of Dauntless.

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Source(s): MassivelyOP, PCGamer
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