Cyberpunk 2077: The three most important story decisions for the restart

Cyberpunk 2077: The three most important story decisions for the restart

With the release of Update 2.0 for Cyberpunk 2077 and the long-awaited DLC Phantom Liberty on the horizon, now is the right time for a fresh start. Whether you’re creating a new V after a long break or visiting the streets of Night City for the first time: You lay the foundation for your future success right from the Early Game.

Warning Spoiler: We try to focus on as few spoilers as possible. However, we won’t get away without some. So beware – spoilers for Act 1 of Cyberpunk 2077 ahead!

Story Decision 1: We Build V

Your first important decision(s) is already made when you create V. Most settings can be freely configured according to your preference. However, there are two exceptions:

You can choose between three different backgrounds: This mainly affects how and where you start the game once you’ve left the character editor. Each background later unlocks its own options for dialogues. However, these usually do not have a major impact on the gameplay.

Before you can shape V, you choose their life path.

The choice of your V’s gender as well as the corresponding genitalia influence your gameplay: This determines which romances you can pursue later in the game.

Your potential partners may, for example, be attracted to a male V. Other partners may find a female V with male genitalia appealing. What each potential lover likes is summarized by our sister site GameStar.de.

Story Decision 2: Militech vs. Maelstrom

In one of your first quests, you will be assigned by Fixer Dex to the Maelstrom gang. The group has stolen an experimental robot from the company Militech. You are to get it back from them.

Dex gives you the option to either stop by Maelstrom directly or meet with a contact person from Militech beforehand: Meredith Stout. You can safely ignore Meredith. However, if you do meet her, she gives you a helpful chip – which you don’t have to use.

If you choose against Meredith, you will miss a special scene with her. Otherwise, almost every decision in the quest changes the outcome – the decision tree is the most complex in the game. However, it does not have an impact on the main storyline.

Story Decision 3: A Toast to an Old Friend

This decision comes relatively late in Act One and seems rather unimportant at first glance. You sit in a car after a pretty exciting heist and your assigned partner is not doing very well, to say the least.

The fixer Dex in the car talking with V.

If you want to get out, your vehicle – an intelligent taxi – will ask where to take your partner. You have two active and one passive options:

If you decide that the taxi should take your partner home, it will give you a bittersweet yet satisfying conclusion.

However, if you send them to your shared Ripperdoc or if you don’t decide at all, you won’t find out how your partner fared for a long time.

How did you decide? Are the romances even relevant to you, or did you create your V according to your own taste and without thoughts about it? We look forward to your comments!

You can read our playtest here:

Cyberpunk 2077: Phantom Liberty in the Playtest – The expansion is great, but the real star is Update 2.0

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This is an AI-powered translation. Some inaccuracies might exist.
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