A few new details about Cyberpunk 2077 have been revealed. Those who want to spend a lot of time in the game will likely not be disappointed. With the length and complexity of the quests, Cyberpunk 2077 is oriented towards The Witcher 3.
Fans are eager for every little piece of information they can soak up about Cyberpunk 2077. In an interview with PcGamer, quest designer Patrick Mills talked about the complexity and scope of the quests. Players will likely not be disappointed.
Duration and scope like The Witcher 3: The developers of Cyberpunk 2077 are holding back many details. However, Mills already mentioned, “I would say you can expect something similar to The Witcher 3. Especially in terms of gameplay time and the complexity of the quests.”
This promises around 100 hours of gameplay content already. Specifically, there is a desire to orient towards the quests of the DLCs of Witcher 3, namely “Hearts of Stone” and “Blood and Wine.” Here, the quest design was more refined.
Much choice in the approach. In terms of the flow of individual quests, players are to be given a lot of freedom. Players should always be able to ask themselves, “And what if I want to do it this way?” to deviate from the actual quest.
While no specific examples are provided here, it will likely be possible to simply kill NPCs or lie to characters to achieve objectives.
Logic is particularly important. In Cyberpunk 2077, the developers are trying to tell a coherent story, and the quests must support that.
As an example for comparison, they mentioned a quest from Witcher in which you had to fetch paint from a cave. However, the paint was only to be found after the quest had been accepted – this was later changed. The paint should already be placed there, even if the player has not yet taken the quest. A similar approach is also aimed for Cyberpunk 2077.
However, there is still no release date for Cyberpunk 2077.
Are you already looking forward to Cyberpunk 2077?

