The matchmaking in CS:GO takes into account your behavior on Steam

The matchmaking in CS:GO takes into account your behavior on Steam
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Valve is trying to establish a new matchmaking system for CS:GO through Steam. And this takes data from the entire Steam account of the player.

Valve is taking new approaches with its platform Steam when it comes to matchmaking in games. The starting signal is now given for Counter Strike: Global Offensive (CS:GO). Previously, there was already “Prime Matchmaking” – those who linked their account with their phone number were assigned “more appropriate” matches. Usually, other members from Prime Matchmaking, as phone numbers could only be assigned to one account once.

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Now a new step is being taken and the “Trust” system is being introduced. Here, many other factors are taken into account to improve player matchmaking. Valve not only accesses the player’s rank in CS:GO but also their total playtime.

But even more! Valve also checks the entire Steam profile and verifies whether the corresponding player has generally been a “positive member of the community”. This probably means that sanctions in other games will also have an impact on the Trust rating in CS:GO.

The basic idea behind this matchmaking is not just a balanced match but also to bring players with the same mindset together. Positive players, who do not stand out due to insults and the like, will primarily meet other positive community members.

CSGO Skeletton

However, there are also some concerns about the system. Players who received a sanction back in 2009 are concerned that this could still have an impact on their matchmaking. Since Valve does not provide precise information on what data is collected, most players can only guess what constitutes their Trust rating. Apart from that, one cannot view their Trust rating anyway; it is simply an invisible value in the background.

In summary, the system is therefore opaque but also more protected against targeted manipulation.

Cortyn says: My first thought was: Cool! Those who behave like idiots in Dead by Daylight will also be matched with similarly minded players in CS:GO! But since the exact details are unknown, the system has a bitter aftertaste. Generally, I could also imagine such a system for Battle.net. Blizzard, I hope you’re taking notes!

What do you think about the Trust system in CS:GO? A good idea to get a better impression of players and match them with “suitable people”? Or do you think it’s going too far?

Source(s): pcgamer.com, blog.counter-strike.net
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