Crowfall wants to reclaim the MMORPG abandoned by studios.
Crowfall is currently in a phase where they are rallying for support. The studio is reaching out to players and investors. Let’s first take a look at the arguments they want to use to convince players to support Crowfall.
According to J. Todd Coleman, MMOs have a fundamental flaw that is evident in persistent worlds. This flaw can be compared to a strategy game. Imagine a group of players coming together to start a strategy game. Everyone is having fun and a slightly “more efficient” player emerges, achieving more than the others and becoming stronger.
Games need to be dynamic to be fun
But over time, some players drop out of the game for various reasons. Those who remain still have fun while the efficient player strengthens their dominance.
Overpowered players ruin the fun for others
Eventually, there comes a point when this one player is so powerful and controls so much that others lose interest and also give up. Left behind is the one player who also no longer wants to continue playing alone. This often happens in MMOs with persistent worlds.
A handful of players count as the top players while the others lose interest. However, an MMO cannot function like this in the long run, as an MMO needs as many players as possible. If they leave, the entire game is at risk.
Everyone needs the same prerequisites
Therefore, Artcraft Studios has decided to make the worlds in Crowfall non-persistent – with the exception of the Eternal Kingdoms. Anyone entering a campaign world does so with the knowledge that this world will eventually be destroyed. While one can try to achieve a lot in the short time, what is accomplished is not permanent.
One can take a certain part into their Eternal Kingdom, but when a new campaign starts, everyone begins again under the same conditions. This way, other players also have the chance to compete right from the front.
Recently, many sandbox titles have been announced. Crowfall is regarded as one of the biggest MMORPG hopes.
Crowfall wants to exploit the mistakes of the big studios and conquer the abandoned MMORPG market
With these arguments, Coleman aims to convince players that Crowfall is the right game for them.
Crowfall addresses investors with a different argument, as revealed in a video on the crowdfunding page:
The MMORPG genre has been abandoned by the big developer studios and publishers. They have turned away from MMORPGs to develop mobile games. Yet the potential is still there. Millions of players have been left behind. It takes three to four years to develop new games.
By the time the big studios realize the mistake they’ve made here, it may already be too late. Then Crowfall might have already conquered the market.
The MMORPG Crowfall aims to combine the best of two genres. The MMORPG aspects should provide gaming depth. Strategy elements are responsible for keeping Crowfa...