Crimson Desert Patch 1.00.03 from March 23 brings storage and improves controls – Patch Notes

Crimson Desert Patch 1.00.03 from March 23 brings storage and improves controls – Patch Notes

Developer Pearl Abyss has released a new update for Crimson Desert. Patch 1.00.03 from March 23, 2026, expands the camp with a storage for cliffs and improves the controls. Here you can find the patch notes.

What does Patch 1.00.03 bring for Crimson Desert? The update from March 23, 2026, includes the following highlight changes:

  • You can now find an additional storage space in the Gray Mane camp where you can store items that are not constantly needed. By now, lack of inventory space should no longer be an issue.
  • Based on player feedback, the developers are improving keyboard and mouse controls.
  • There are now more fast travel points that you can activate in the world.
  • The health and attack power of certain enemies and bosses have been reduced.

Please note that the patch is not yet live on all platforms. On Steam, the developers write:

The patch 1.00.03 for Xbox, the Epic Games Store, and the Mac App Store will be released at a later date. We will inform you again about this announcement as soon as the patch has been fully rolled out. Please also keep an eye on future announcements.

You can find many tips to start in Crimson Desert on our YouTube channel of MeinMMO – check it out!

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Update 1.00.03 for Crimson Desert – Patch Notes

Quests

  • A problem was fixed where during the quest “Reunion” in Chapter 2, the cat occasionally did not lead the player further.
  • In Chapter 4, the “Mysterious Iron Pot” quest repair of the ancient generator has been optimized, so the pattern stops at the correct position for a while.
  • A problem was fixed where in the “Request from Turnali” quest, the quest was not completed if a refined Becker shield was refined again.
  • A hint text is now displayed when missions cannot be continued in certain situations, such as during criminal activities.

Content

  • For better mobility, additional Abyss Nexus have been placed on the continent of Pywel, allowing teleportation.
  • A function for storing items from the inventory has been added to the camp.
    • The camp (Private Storage) is located in Hernand’s Provisional Camp. Once the camp at the Howling Hill is obtained, the private storage can also be used there.
  • The time required to learn knowledge has been shortened.
  • Skills can now be learned after just one “watching and learning” session.
  • The timing for learning the Power Fist has been adjusted, making this skill available sooner.
  • The number of hits required to fell trees has been reduced.
  • Felling trees is now also possible without aiming through normal standard hits.
  • The difficulty of Quick-Time Events (QTEs) in the arm wrestling mini-game and in situations where the opponent is held down (Mount position) has been lowered.
  • Items through which knowledge can be gained are now marked and the amount of knowledge that can be obtained through the item is viewable in a hint box.
  • The discovery of ore veins and collectible items has been improved so that they are automatically recognized as soon as one is nearby.
    • Normal minerals: 8 m
    • Tools: 2 m
      • Campfire, special cooking utensil, whetstone
  • The Skyway tuning device in the Abyss has been improved so that it is triggered immediately when the activation point is reached.
  • The position of the Skyway tuning device has been changed so that it is now more clearly visible.
  • When manipulating circuit boards with the power of Axioms, the circuit will now be visualized during the process.
  • The camera movement when aiming at coal pools has been optimized. Additionally, the radius for igniting arrows has been adjusted.
  • An indestructible coal pool has been added in front of the Lionmane Watchtower.
  • In the stores of trading posts, in addition to cliffs’ horse inventories, the inventories of Damian and Oongka’s horses are now listed.
  • Previously missing effects when destroying facilities in enemy bases have been implemented. The effects when destroying facilities are as follows:
  • Destruction of the hospital: Wounded enemies do not return to battle.
  • Camp facilities: Maximum health of enemies is reduced by 10%.
  • Barracks facilities: Attack power of enemies is reduced by 5.
  • The appearance of some puzzles has been adjusted to improve their recognizability.
  • The healing effect of cooking ingredients and dishes has been increased, and the offerings in Hernand’s tavern have been expanded.
  • The lantern has been improved so that traces can be read in a larger radius.
  • The stamina consumption during lifting has been reduced.
  • A problem was fixed where pets did not collect loot in certain situations.
  • Certain items in the witch’s shop are now reset daily.
  • The properties and mining methods of bismuth ore have been adjusted as follows:
    • Approaching bismuth ore will now apply a petrification effect by default.
    • Bismuth ore can now also be obtained through regular collecting with the pickaxe, instead of exclusively through thunder attacks.
  • The difficulty of the mini-games firearm and archery competition has been lowered.

A problem was fixed where the thunder force field of the Abyss Sphere did not disappear.

  • At the Skyway tuning device, the visibility of the areas where the power of Axioms must be used has been improved.
  • After reading memory traces with the lantern, the vision will now automatically be equipped and the corresponding memory played back.
  • A problem was fixed where “watching and learning” for the Power Fist was not available when the Ethereal Path in the Abyss was completed without entering the Abyss Nexus.
  • A problem was fixed where no stamina was consumed after a certain quest cutscene.

Controls

  • [General] The response speed of the interaction UIs has been improved.
  • [General] The response speed of the input when jumping has been improved.
  • [General] A problem was fixed where the crosshair remained centered on the screen when aiming with the lantern or bare hands instead of snapping properly to the target.
  • [General] The quick slots for equipment have been optimized. If you re-select an already equipped item, it will now be sheathed.
  • [General] The response speed of the user interface in the main menu has been improved.
  • [General] A problem was fixed where switching to the title screen was not executed properly in some cases.
  • [Keyboard/Mouse] The response speed of the control when moving the character has been improved.
  • [Keyboard/Mouse] Keyboard shortcuts have been added to open and close the various menus directly. The following keyboard shortcuts are now available:
    • Inventory: [I]
    • Ability: [K]
    • Journal: [J]
    • Map: [M]
  • [Keyboard/Mouse] A problem was fixed where the key instructions in the bottom right corner of the screen were not changing as intended when blocking or aiming.
  • [Keyboard/Mouse] Default options for blocking/aiming (side button 1) and dodging (side button 2) have been added.
  • [Keyboard/Mouse] The use of the power of Axioms has been improved, allowing items to be moved with just one mouse movement.
  • [Keyboard/Mouse] A problem was fixed where keys in the keyboard shortcut and input settings could be double bound.
  • [Keyboard/Mouse] A problem was fixed where certain actions were not executed correctly after changing the keyboard shortcut and input settings.

Bosses and Battles

  • The health and attack power of certain enemies and bosses have been reduced.
  • The stamina consumption when blocking attacks has been reduced.
  • The difficulty of the interim boss fight on the way to the Marsh Devil area has been lowered.
  • Some attack patterns of the boss Kearush, the butcher, have been adjusted.
  • The fill rate of the stun bar during a successful lightning counter has increased.
  • Weakness effects of bosses are now visible even if no corresponding knowledge has been acquired.
  • A problem was fixed where accompanying Gray Manes remained present when entering a boss fight.
  • A problem was fixed where fire arrows did not cause a burning effect when hitting enemies.
  • A problem was fixed where bosses fell unnaturally in certain situations.
  • A problem was fixed where in certain situations some bosses fled too frequently when hit.  
  • A problem was fixed where some enemies whose weakness is light reflection were not influenced by it.

NPCs and NPC Dialogues

  • A problem was fixed where parts of the voice output were missing in the English version.
  • The costs for “Retrieving Lost Items” at NPC Carl in the camp on the Howling Hill have been reduced from 10 to 1 silver.
  • Animals now behave more naturally when the player is nearby.
  • Abnormal behaviors and placements of certain NPCs have been corrected.
  • A problem was fixed where in the two-sheet mini-game, NPCs tried to expose each other while cheating.

UI Adjustments / Improvements

  • Dishes are now automatically registered in the quick slots upon first receipt.
  • The position of the user interface for letters from carrier pigeons has been optimized.
  • The camera movement when “watching and learning” skills has been improved, so it now moves more naturally.
  • A problem was fixed where the “Remove Target” function in the map menu occasionally did not work properly.
  • A problem was fixed where the cursor in the shop menu occasionally did not display correctly during inputs.
  • The knowledge and reports menus have been moved from the Other tab to the Journal, and the menu order has been adjusted.

Graphics and Settings

  • [PlayStation 5, Xbox] In the options, the function to enable/disable the 120Hz mode has been added.
  • A problem was fixed where setting changes were not properly saved after using the “Restore” function.
  • A problem was fixed where values for resolution and upscaling were not retained after restarting the game.
  • A problem was fixed where in performance mode, with options set to low, character or cat equipment was not displayed.
  • A problem was fixed where with AMD FSR Ray Regeneration or DLSS Ray Reconstruction enabled, image quality was incorrectly displayed.
  • A problem was fixed where the abyss was also visible on the ground under certain circumstances.
  • Various visual effects during specific animations of certain NPCs have been improved and corrected.
  • The depiction of the waterfall in the Abyss tutorial has been improved.
  • Unnatural animations in collisions between characters and carts have been corrected.
  • A problem was fixed where the “letterbox” format was not properly changed after playing certain cutscenes.

Performance, Stability, and Game Start

  • [PlayStation 5] A problem was fixed where the game occasionally crashed when opening the world map menu.
  • A problem was fixed where the dedicated graphics card in systems with integrated and dedicated graphics cards was not recognized and the game did not start.
  • A problem was fixed where graphics cards in Windows 10 versions were not recognized correctly in a certain version. (Issues with hardware recognition in older Windows 10 versions have been improved.)
  • The stability and performance have been optimized for PC and consoles and various crash causes have been fixed.
  • [Xbox] A problem was fixed where playing in offline mode was not possible.

Localization

  • Localization errors in all languages have been fixed and the overall quality of localization has been improved.

Miscellaneous

  • Delays in playing death or loading sequences have been fixed.
  • Summoning the horse has been improved so that the horse now runs directly towards the player after being called.
  • A problem was fixed where the character was pushed to the side when using Power Fist or Push near a wall.
  • A problem was fixed where vibration of the DualSense controller did not work under certain conditions on a Windows system.

What adjustments and improvements should the developers of Crimson Desert still make in your opinion? What bothers you, what do you already like very much? Let us know in the comments! If you are looking for more tips and tricks, check out our guide overview for Crimson Desert!

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