“Cried at the Desk” – How Destiny 2 Enhances the Ingame Lore

“Cried at the Desk” – How Destiny 2 Enhances the Ingame Lore

In an interview at Gamescom 2018, Bungie revealed some new details about how they want to make the lore of Destiny 2 tangible in-game with Forsaken. They are making big claims. It is said that reading the lore made someone cry at their desk.

Destiny 2 forsaken cayde last stand

Once again, Bungie has emphasized that they want to present the extensive and exciting lore of Destiny 2 better in the game with Forsaken and make it more tangible for players. In a Gamescom interview with the site GamesRadar, Forsaken chief Steve Cotton and project lead Scott Taylor revealed new details.

With Forsaken, there is as much lore in the game as in a novel

Lore collection works like a small book: Scott Taylor initially outlined how the upcoming lore collections will work. These collections will be available to all Guardians with the Day-One Patch 2.0.0.1 for Forsaken starting September 4.

Destiny 2 Forsaken TS 18

“The system you use to collect the lore in the game functions and feels like a small book that you can open and read stories in. There are short stories but also long tales that you can discover in the world and then look up in the game,” Taylor said.

This is how you collect lore: The project lead then went into more detail about the sources for the lore. Those who loved the hunt for dead ghosts, classified fragments, or inactive SIVA bundles in Destiny 1 can look forward to Forsaken, as they will finally get their fill.

Destiny 2 forsaken raid entrance

“You collect it (the lore) when you defeat bosses or by collecting items like dead ghosts or small drones in the world. They tell short stories. These can consist of one part or three parts. Perhaps you can find out what Uldren did between the Taken King and his presence in the Prison of Elders. All of that is now in the game – and it’s addictive.”

As much lore as in a novel: To conclude, Taylor emphasized how much lore is in the game with Forsaken.

“It has the aesthetics of a book. You can open it in the game and it will tell you a story about each of the Barons before you take them down – why they were in prison and what happened to them. There’s as much lore in the game as in a novel.”

destiny-2-hüter

Steve Cotton added: “We haven’t even read everything. But the team responsible for localization came to us and said, ‘We are working on the stuff and it’s really good. I cried at my desk. These are great stories.'”

Is a long-standing community wish coming true? It seems that fans will finally get with Forsaken what large parts of the community have continuously demanded since Destiny 1 – an extensive lore that you can find in the game and refer back to whenever you want.

With the hunt for dead ghosts and other collectibles, collectors and adventurers will also have more to do.

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von Sven Galitzki

What do you think of these changes? Do these features enhance the Destiny experience for you?

Source(s): GamesRadar
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