With Destiny 2, Bungie has significantly adjusted some mechanics from the predecessor. Unjustly, some players now believe. They suggest taking another look at the current raid mechanic, which relies on revivals through tokens.
While Bungie is considering bringing back the random rolls in some form to Destiny 2 as known from the original, some players already have the next idea on which system could be improved. A current suggestion concerns the present raid mechanic, which relies on revival through tokens when team members die.
This system, however, is a thorn in the side of some raiders. They miss the heroic moments of the past! In Destiny 1, guardians could still turn seemingly hopeless situations at the last moment. Although teammates had already fallen, teams were able to master a raid encounter that seemed to be lost through collaboration and creativity.

Back to the Roots or New System?
In the Destiny subreddit, players are currently discussing whether it would be better not to simply return to the mechanics of Destiny 1.
This is what the mechanics looked like in Destiny 1: In regular raids, guardians had to wait 30 seconds before they could be revived by a teammate, similar to the Nightfall. In hard mode, however, players could not be revived but respawned if their team was able to pass a stage and reach the next checkpoint.
For some players, this “magical” mechanic has remained memorable because they had to become creative and change their plans when an important member fell.

Guardians think, for example, of the boss fight against Crota in the raid Crota’s End. When the sword bearer fell, another had to take his place. Besides, he also had to fulfill his actual task.
This is what the mechanics look like in Destiny 2: In Destiny 2, each raid team member has a revival token that can be used to help a fallen guardian back on their feet. However, the group only has 30 seconds to revive fallen players. If the players fail to revive in this time, it means a wipe for the entire group.
Some players take issue with this, as even if everything goes well, the death of a guardian can anytime lead to an undesired wipe. For instance, the spawning of the guardian orb in impossible to reach spots or the misjudgment of the remaining time for revival have been mentioned as potential wipe reasons.
According to players, this mechanic fits better with the prestige raid, the hard mode in Destiny 2, but not with the regular raid.

Players Propose Changes to the Current Mechanic
According to players, it doesn’t take much tinkering to make the current raid system interesting and challenging. For instance, user FrodoPotterTheWookie suggests keeping the 30-second timer but making revivals impossible thereafter.
This way, players would have to decide whether it is really worth interrupting a current rotation to revive the fallen player or whether the risk is taken to continue playing without the downed guardian.
This is Bungie’s take on the discussion: Bungie’s raid team lead Joe Blackburn spoke out on Twitter and explained why the studio chose the token mechanic for the raids in Destiny 2.
This token system is intended to keep all team members engaged in encounters while the threat of death remains relevant. The goal was to prevent raid groups from having no chance of success after the loss of a team member and slowly bleeding out over several minutes.

While the current system seems to be a good compromise, it is still something that Bungie is discussing internally, Blackburn assured.
Revival or Wipe? What mechanic do you think is the best solution? Do you perhaps have a completely different idea on how to address the loss of team members in raids?