It’s time! Conan Exiles has left Early Access and has been officially released. You can find the patch notes for everything that has changed with the release patch here.
With the release, Conan Exiles has reached its (provisional) final state. With today’s patch from May 8th, the game receives not only new content but also a revision of existing features.
The patch notes are currently only available in English. We have freely translated them into German for you.
A note beforehand: If you can’t start the game, disable mods!
Conan Exiles Launch: The Patch Notes
Derketo
The religion of Derketo will now be available to all players after testing in Early Access. The goddess of lust and death offers her faithful blessings and curses in exchange for the pleasures of their sacrifices.
With a special knife, Derketo’s Kiss, you can cut the unfulfilled desires from the dead body of an opponent. Convert these in her temple into honey or together with insects into poison. Stronger believers can later turn vines into bread and oil into blood, as well as create the Lustbringer, a powerful sword.
New Biome: Volcano
Far in the north lies a mighty volcano. Near it, a cult worships an unknown power, and you can find rare obsidian. The volcano is only suitable for the mightiest warriors with its dangers.
New Biome: Swamp
Along the great river in the east, you will find the swamp. This massive area offers a jungle, a moor, and a coast full of pirates. The trees of the swamp are large and strong enough to support houses and entire cities.
In the swamp, you will encounter new monsters and can discover new locations, such as the Forgotten City of Xel-ha, where you will find the dungeon “Palace of the Witch Queen.” The swamp is suitable for characters between level 20 and 40.
Summary of Key Changes
- Slaves now follow the same rules as buildings regarding damage from players. Both PvE and PvE conflict servers now have invulnerable slaves.
- Slaves should no longer fall through the ground in single player/coop games when pulled.
- Players now deal 1% of their melee damage to buildings. This damage is modified by the setting PlayerBuildingDamageMultiplier.
Healing
- The effect of the “Receptive” perk (40 vitality) has been reduced from +100% to +25% healing.
- Healing potions now take 10s instead of 5s, while the amount of healing remains the same.
- The regeneration of potions stops when damage is taken.
- The healing of bandages no longer stops when you take damage. At the end of bandaging, bleeding and crippling are removed.
- The healing of bandages stops when you move.
- Bleeding now stacks up to 20 times and lasts 20 seconds, instead of previously 10 stacks and 10 seconds. Bleeding damage has been reduced per stack.
- Graulotus potions no longer override healing.
The points mentioned here come with a number of bug fixes and quality of life changes. You can find the full patch notes in English on the official Conan Exiles forum.



