Today, World of Warcraft: Legion is getting its due. Cortyn has noticed where the developers have slacked off.
Duplicate Artifact Quest and a Missing Captain
What? Something must be wrong with the title! After all, Cortyn has praised World of Warcraft: Legion to the skies, and now there’s criticism? Well, at least a little. Because no matter how much I like the game, there are some problems I simply cannot overlook. Furthermore, I have to give proper counter-arguments to all the “Mimimi, Cortyn thinks everything from Blizzard is great” whining. So, to summarize: Have a great Wednesday and welcome to “What Disappoints Me About Legion”.
You surely remember how I raved about how great the artifact quest lines are, how engaging they are staged, voiced, and varied. I would sign that anytime again. However, after I salvaged the last weapon (Discipline) with my priest, I wanted to equip my twink and started the quest line for the artifact weapon as an Arcane Mage. To cut the whole dilemma short: Arcane Mages and Discipline Priests have the same artifact quest. They have the same voiced lines from the NPCs and the exact same sequence within the scenarios. Only the names of the weapons and some quest opponents have been swapped.
Arcane Mages fight against arcane wraiths and Priests against light spawn. Yay. Multiple artifact quests at the same location wouldn’t be bad if they didn’t lore-wise contradict each other. Blizzard has made sure at some points that different classes are at different times in certain places. Here, however, both classes are doing exactly the same thing. Both classes save the dragon Azuregos. Both classes defeat the camp leader from the Ethereum. That’s nonsense. Really, really big nonsense.
Problems with World Quests
Moreover, world quests are currently bugged – albeit only sporadically. I’m not talking about “Help, I can’t find my quest NPC,” but about serious issues related to phasing. Occasionally, the game manages, when multiple world quests “overlap,” to banish the character into a phase that causes an immediate disconnect from the server. The relevant character then has a few hours of downtime until a Game Master intervenes.
Equally annoying is that not all active world quests are displayed on the map. Especially world quests for secondary professions have disappeared for many players – so you have to search for them manually, which is exhausting given the large game world. (Note, before a clever clogs shows up: No, quests have not been filtered out in the display!)
And one last point I stumbled upon last night. An NPC standing in an area with quite dramatic storytelling. The atmosphere is gloomy, the quests are gruesome, and then you see – oh, I’ll save the words. Just look at the screenshot.
In general, I am still quite convinced by Legion and am having more fun than in a long time, and that doesn’t seem to wear off anytime soon. However, there are still criticism points that (hopefully) will be fixed soon or avoided directly in the future. Duplicate artifact quests simply shouldn’t exist.


