Greetings to the weekly outrage of the week. Even today, when it comes to Hearthstone, it will again be irrational, completely unfounded, and of course super subjective. You have been warned, and by reading, you give up every right to complain about the artificial outrage in the comments (because only one demon is getting upset here, and that is me).
HearthStone – The Long Way of Gold Farming
Since the next adventure “Blackrockmountain” for Blizzard’s card game HearthStone will be released in the relatively near future, I have pulled the addictive substance from its virtual drawer and have been intensively collecting gold for the last few days. After all, you need a whopping 3,500 gold coins if you want to buy the entire adventure without spending real money, and unfortunately, they don’t accumulate as quickly as I would like.
Depending on the daily quest available, I can earn between 140 to 200 gold coins per day – thus, I need about 4 weeks to earn the addon. And now, after a long preface, let’s get to my outrage.
The Meta: Back to Beta!
The meta of the current season feels very close to the meta from exactly one year ago. Popular decks still include Rush Warlocks (“Zoolocks”), Rush Hunters (“Face Hunters”), and Control Warriors. Even the decks have hardly changed, with a few exceptions!
Basically, both addons did not create exciting counterplay opportunities, instead, the existing decks have become even stronger. The Warrior can dig in even deeper, the Hunter can disfigure the face much more quickly, and the Warlock has even more small, nasty minions that have demonstrated their sheer superiority after at most 4 turns.
Short Glimmers That Quickly Disappear
Of course, there are occasionally brief flashes of new deck variants, such as the Mech Mage or Silver Hand Paladin. Especially in the lower rank levels, you occasionally see really new and fresh creations. However, the higher you climb the rankings, the more these decks vanish into oblivion. In today’s 25 matches, which all took place between ranks 3 and 7, there was only one deck that I had not noticed before or very similar.
This is a relatively exciting and at the same time sobering development. Although the variety of cards is steadily increasing, the number of fundamentally different decks is decreasing or remains at the same level. A rare paradox where “more content” leads to “less content”. Don’t you think?
To pick up all readers where they mentally exited: Dr. Boom is still not being nerfed. Terrible, isn’t it?


