In Destiny 2, the new trailer for PvP is surprising. The pace and “Time to Kill” are noticeably faster than in the beta.
Last night, many Guardians were quite astonished: Bungie released a trailer for competitive PvP in Destiny 2. It made a strong impression – the PvP was fast, full of action, and left PvP fans salivating:
However, this trailer contradicts the experiences that Guardians had in the beta of Destiny 2. Here, the PvP was significantly slower. The weapons dealt less damage compared to Destiny 1, and the “Time to Kill” was noticeably longer. In other words, it took much longer to eliminate an opposing Guardian.
In the reddit forum and also in our comments, many are puzzled. “The gameplay experience in the beta and in the trailer couldn’t be more contradictory,” writes for example HansWurschd. The hocitR also notes: “Nice trailer, looks different in reality, but they did well with the trailer.”
Bungie increases the tempo
For the beta and the previously shown gameplay material, Bungie really took the pace out of the PvP. The Guardians received this slower “Guardian vs. Guardian” combat with mixed feelings. Some thought this step was good. Now the PvP is more tactical and places more emphasis on teamwork. Many others judged that the PvP is now too slow – with too little action.
Apparently, Bungie has heard this criticism, as the new trailer significantly increases the tempo: Guardians fall after just a few shots; even the damage numbers shown are partly significantly higher than in the beta. This leads to: TTK is significantly reduced; the battles are fought faster. Comparisons with the PvP pace of “Call of Duty” can be seen.
Examples of high damage numbers:
Here, a sniper inflicts a body shot of 315! In the beta, Guardians had around 200 hit points. This means the sniper kills with just one body shot.
A hand cannon inflicts 94 damage with a body shot – which is immense!
The hand cannon Sunshot inflicts 60 damage with a body shot; in the beta, it was that much with crits (however, the Warlock in the trailer has a buff active). Subsequently, he hits with a melee attack for 225 damage – but he is no longer under the influence of the buff:
There are many other examples where “odd” damage numbers appear. An SMG inflicts, for example, 14 crit damage in one scene and 26 in another – even though no buff or special perk is active.
But how can this increased pace in the Crucible, as shown in the trailer, be interpreted? The community has some ideas:
- Perhaps the numbers were only adjusted for the trailer to make it look action-packed and cool, some users speculate. However, Bungie should already warm up, should they promise something in the trailer that the game cannot deliver at launch.
- This is the competitive PvP trailer. Maybe the tempo is only this high in the Competitive PvP playlist. In the standard playlist, the previous numbers remain.
- The trailer has light-level advantages active. This could explain some of the very high damage numbers.
Or Bungie has actually increased the pace in PvP overall. Because presumably, the developers did not randomly choose the song “Push the Tempo” as background music…
What is your opinion on the faster PvP shown in the trailer?
Interesting: PvP over PvE – Are Destiny 2 & The Division going the wrong way?



