The Call of Duty: Warzone has been plagued by some nasty bugs and poor balancing in recent weeks. Now the developers have released a patch, and MeinMMO is taking a look at whether it has made a difference.
What is there to know about the update? Raven Software, the development studio behind Call of Duty: Warzone, deployed a small update last night, January 13, with some balance and bug adjustments to the servers.
You don’t need to download anything outside of the game for the update. You get the adjustments automatically when starting Warzone – unlike the Mid-Season Update of Black Ops Cold War which brings new content for CoD 2020 today, January 14.
With the patch, the developers are nerfing the overpowered tactical rifles from Cold War and the nasty burst pistols “Diamatti” in Warzone. They also addressed the unfair Stim Glitch and the broken MAC-10 blueprint. MeinMMO shows you the patch notes and initial analyses of the nerfed weapons.
Warzone: Update brings important DMR nerf and bug adjustments
What do the patch notes look like? The developers publish the patch notes via “TwitLonger”. Here are the patch notes in detail:
- MAC-10 blueprint
- Ritterlichkeit (Battle Pass level 95) – All values now match the base MAC-10
- DMR 14
- Bullet penetration now at assault rifle level
- Reduced damage range
- Moderate recoil increase for the 2nd and 3rd bullet
- Light recoil increase for subsequent bullets
- Reduced range with headshots
- Reduced damage for shots below the chest
- Front grip attachment is now weaker
- Field agent grip attachment is now weaker
- Type 63
- Bullet penetration now at assault rifle level
- Reduced damage range
- Front grip attachment is now weaker
- Ergonomic Speznas grip attachment is now weaker
- Diamatti
- Maximum damage reduced from 45 to 40
- With Akimbo, all damage multipliers are now at 1
- Tactical equipment
- No more infinite Stim charges
- Challenges
- Season challenges have been fixed and should now display and count correctly
Analyses show – OP weapons now have significant weaknesses
The assessments of the OP weapons come from the results of initial analyses by some CoD experts who published videos on the new values shortly after the nerfs. Check out these English videos if you want to know more details about the nerfs:
What has changed with the DMR 14? Initial tests showed that the recoil of the tactical rifles is still manageable and quite pleasant. The tactical rifles could thus remain a strong option in Warzone, although they are harder to control at longer distances.
According to CoD experts, the developers made two important adjustments:
- Bullet penetration is no longer at sniper level
- The OP tactical rifles now have limited damage ranges
According to the analyses from “truegamadata”, the range of the DMR 14 before the first nerfs was practically infinite. No matter from what distance you caught your enemies, the DMR hit hard. Now the range is significantly limited and damage drops without attachments at just 19.1 meters.

What has changed with the Type 63? The same applies to the Type 63. Here too, there were minor adjustments to the recoil, but they do not ruin the rifle. In addition, there is a limited damage range (22 meters without attachments) and significantly lower bullet penetration, so the weapon can no longer shoot through thick walls.
XclusiveAce tweets about the nerfs:
It is. People just need to start branching out more to see it. Snipers/marksman rifles dominate the DMR at range, SMGs and close range ARs beat it in its max damage range (0-18m) & the accurate ARs, LMGs, & M16 beat it in mid range fights. It’s still useable but not dominant
— Xclusive Ace (@TheXclusiveAce) January 13, 2021
Tweet translation:
[…] Sniper rifles / DMR rifles dominate the DMR [14] at long ranges, submachine guns and close-range assault rifles beat them in their initial damage range (0 – 18 meters) and stable assault rifles, LMGs, and the M16 beat them in mid-range fights. It is still usable, but not dominant.
What has changed with the Akimbo Diamatti pistols? The pistols received a slight nerf of nearly 10% in damage. According to CoD experts, however, the change in multipliers for the Akimbo variant is crucial to take their OP status away from the weapons.
If you shoot at enemies with the Akimbo burst weapons, it no longer makes a difference whether you land body or headshot hits – you always deal the same damage. These multipliers had ensured that your enemies went down in record time. Now, the damage is still strong but no longer overpowering.
Stim Glitch & broken MAC-10 blueprint also fixed
In addition to the nerfs, two annoying bugs are disappearing from the game.
With the Stim Glitch, cheaters could use their tactical items infinitely. Since the Stims are designed to survive in deadly gas outside the battlefield circle, cheaters exploited this bug to wait out the end of the round outside the battlefield.
In addition, the developers fixed the weapon blueprint “Ritterlichkeit” of the MAC-10. The blueprint was available through the Battle Pass and could be unlocked at level 95. Since you have to buy the pass to obtain the weapon, there were even Pay2Win accusations, as the weapon reportedly dealt nearly 30% more damage than the base version.
Through the nerfs and bug fixes, good gameplay is rewarded more in Warzone than the choice of OP weapons or the exploitation of unfair bugs. Check out 6 tricks in Warzone that every good player should know if you want to improve quickly.