CoD Warzone consciously foregoes one of the most important console features – Why?

CoD Warzone consciously foregoes one of the most important console features – Why?

Players of Call of Duty Warzone have long been demanding an important feature on consoles that PC players can already use. The team now finally explains why it doesn’t exist and won’t be implemented for now.

This is new: On February 11, the team of Call of Duty published a larger blog post that also revolves around Warzone. In it, they mention improvements expected in Season 2. This includes that players can now equip gas masks while aiming, without the animation interrupting the aiming.

The team also addresses one of the most requested features: the FOV slider for consoles. However, they say what the community does not want to hear.

Too much performance issue – players find the decision terrible

This is stated in the blog (via callofduty.com): “In addition to performance improvements on all platforms, we have heard the community’s wishes for Warzone loud and clear. The Field of View (FOV) sliders on consoles are one of them. Adding FOV on console in Warzone leads to significant performance drops for console players on the old generation. Our goal is to ensure that Warzone performs well on all platforms, therefore we are currently not planning to implement an FOV slider on consoles.”

What is that anyway? With the FOV slider, you adjust how large the field of view should be for you. With an adjustable value, you can set the field of view to be larger, allowing you to see enemies at the edge that would not be visible with the default setting. PC players already have this feature in Warzone and thus have advantages in some situations.

Call of Duty Warzone Field of View FOV
This is how the size of the field of view (60, 80, 100, 120) influences the view in your game

Players with a new console cannot understand it

This is what the players say: On Twitter, players are quite dissatisfied with the team’s statement.

  • “This is a terrible decision. The argument is that performance should be equal across all platforms, but consoles can’t even display textures at this time. How can one justify this with performance when there’s a huge difference between Old Gen and Next Gen and then Next Gen and PC?” writes McfishMr on Twitter
  • User CurtyM90 writes: “So there is literally no reason or benefit to own a Next-Gen console. This is an embarrassing attitude. The new generation can handle the FOV slider and so it should get it. It’s that simple” (via Twitter)
  • “How about you adjust the field of view and reduce it on the PC? FOV to 80? Or remove crossplay with PC. Because when console players compete against PC players with a much larger FOV, it feels like we are wearing blinders and simply cannot see. It is not a fair fight,” explains dbheynow on Twitter.
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In the comments on Twitter , many players are discussing that having the FOV slider on PC gives them an advantage over console players. They understand that the old console generations cannot keep up. However, the fact that new consoles like the PS5 or Xbox Series X have to do without such content is deemed unfair.

How do you like the team’s explanation regarding the FOV slider? Do you find it acceptable to forgo the feature for this reason, or do you wish for a solution from the developers so that you can use the slider on the new consoles? Perhaps you also support the opinion that PC players in crossplay with consoles should only use the default setting for FOV.

Share your opinion here on MeinMMO in the comments and discuss with other players about it.

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