CoD Vanguard: The 3 best loadouts for the first levels – all-rounder, close combat, sniper

CoD Vanguard: The 3 best loadouts for the first levels – all-rounder, close combat, sniper

To start with Call of Duty: Vanguard, MeinMMO presents you the 3 best loadouts that you can use in your first hours of gameplay. With these classes, you will shine as an all-rounder, in close combat, or as a sniper. 

Who are these loadouts for? This guide is for everyone who needs tips for their class setups in CoD Vanguard. To make it easier for beginners, the selection is limited to the tools that are unlocked by level 20. However, these loadouts are also a strong choice at the highest level.

What about weapon attachments? The recommendations for weapon attachments should be understood as long-term goals to improve the weapon with ascending levels. In the meantime, use the listed attachments that you already have, and choose the rest based on your preferences.

With one click, you can get to your desired loadout:

Update November 12: There are some OP weapons in Vanguard after release that you should check out. More information can be found in our list of the best weapons from Vanguard.

1. The Allrounder Setup

With this loadout, you are equipped for any situation in Vanguard. While you don’t dominate a specific niche, you are an important part of the team. With this loadout, your job is to capture and defend zones.  

Primary Weapon: STG44

Weapon Attachments:

  • Muzzle: Accord Muzzle Brake
  • Barrel: VDD 760mm 05B
  • Optic: Slate Reflector
  • Stock: VDD 27 Precision
  • Underbarrel: M1930 Strife Angled
  • Magazine:
  • Ammo Type: Subsonic
  • Grip: Grooved Grip
  • Perk: Vital
  • Kit: Fully Loaded

Why this weapon? The first assault rifle unlocked embodies the versatility aimed for with the loadout. The STG44 is controllable and has respectable damage values. It’s never the best weapon for extreme situations, but always a good choice. Vital is a must with the STG44 when unlocked. 

A good alternative: Players with good aim should consider the ITRA Burst as an alternative. This burst fire rifle can kill enemies with just one shot even at greater distances, as long as they aim for the upper body and head. Even in hip fire, this weapon is better than one might think.

Secondary Weapon: Ratt

Why the Ratt? The Ratt is a surprisingly powerful secondary weapon. With its high damage and fast fire rate, it can easily take out enemies when there is not enough time to reload the STG44. The biggest downside of the Ratt is its small magazine, but you can still take out two enemies in a row without trouble.


Perks: 

  • Blue: Enhanced
  • Red: Alert
  • Yellow: Sprint Speed

Why these perks? These perks help in capturing and then holding a strong position. With Sprint Speed, you can utilize tactical sprint longer and run faster while crouching. This makes it easier to aggressively approach enemies or quickly take cover. 

Enhanced ensures that grenades do not immediately force you out of your captured position. With Alert, you have a kind of “sixth sense” since your screen edge pulses yellow, indicating if you are being looked at by an enemy. Since you know where the enemy is, you are better prepared for flanking enemies. 

Equipment: 

  • Primary: MK2 Frag Grenade
  • Tactical: Smoke Grenade

That’s why we recommend this equipment: The frag grenade is versatile with a large throwing range. It can put defensive enemies under pressure, temporarily block pathways for aggressive flankers, or smoke out snipers. The smoke grenade helps you to capture and defend points. 

Field Equipment: Supply Box

Why Supply Box? Since you can hold your own against enemies at any distance, you will also burn through a lot of ammunition. The supply box helps refresh your magazines when your reserves run low. The supply box also gives you new smoke grenades, which can be immensely important. However, make sure to place the supply box far away from you: it will explode when shot.

Killstreaks:

  • Spotting (3 kills)
  • Glide Bomb (5 kills)
  • Bombardment (7 kills)

Why this selection? We recommend killstreaks for beginners that require fewer kills. This increases the likelihood that you will get them and help the team. Spotting is fantastic when you are flanked or defending your zone on patrol. Glide Bomb and Bombardment are used to kill enemies at an attack target or drive them away from there. 

A good alternative: Players who feel more confident can replace Bombardment with Flame Naut. This is perfect for capturing and defending zones, as you can take much more damage and roast your opponents in rows with a powerful flamethrower.

2. The Submachine Gun Loadout for Close Combat

With this loadout, the motto is: Aggression and mobility – non-stop. Your job is to aggressively flank the enemy, dart around, and create chaos. The more enemies you can sneak up on, the better you’re doing your job.

Weapon: MP 40

Weapon Attachments:

  • Muzzle: Marauder Fire Muzzle Break
  • Barrel: VDD 189mm Short Barrel
  • Optic: Nydar Model 47
  • Stock: Krausnick 33M Folding Frame
  • Underbarrel: SMLE Pistol Grip
  • Magazine: 7.62 Gorenko 32 Round Magazine
  • Ammo Type: Subsonic
  • Grip: Leather Grip
  • Perk: Steady or Steel Nerves
  • Kit: Fully Loaded

Why this weapon? The MP 40 is the first submachine gun available, and it is a monster. Because it is lethal in close combat and flexible enough to be strong at distances, the MP 40 is a good choice for almost any map. 

Good alternatives: The M1928 is a strong alternative for those who need more ammunition and can handle greater recoil. The famous Tommy Gun comes standard with its iconic drum magazine holding 50 rounds. However, due to its high recoil, it is less flexible than the MP 40. 

Owners of the Ultimate Edition can also use the Type 100 early thanks to the blueprint for the Thunder Skull. This weapon excels at greater distances than the MP 40 or M1928 due to its high precision and low recoil.

Secondary Weapon: Ratt

Why the Ratt? Even with the MP 40, the Ratt is a strong choice. Since the magazine of the MP 40 is smaller than other submachine guns, a good secondary weapon is even more important.

Perks: 

  • Blue: Enhanced or Ninja
  • Red: Tracker
  • Yellow: Sprint Speed

Why these perks? The blue perk can be either Enhanced or Ninja. Enhanced is especially useful because it allows your health regeneration to start faster after taking explosive damage. Ninja makes you quieter and thus better than Infiltrator; however, you can also get the effect through Dead Silence. Choose based on your needs.

Tracker gives you lots of information about the position of your enemies. It is also excellent for staying a step ahead of campers.

Equipment: 

  • Primary: MK2 Frag Grenade
  • Tactical: Stun Grenade No. 69

That’s why we recommend this equipment: The stun grenade is a potent weapon combined with your aggressiveness and the information from Tracker. This makes it easy to smoke out campers and snipers.

Field Equipment: Dead Silence

What makes Dead Silence good? As long as Dead Silence is active, you have the effect of the two strong blue perks Ninja and Ghost active. This allows you to use another blue perk if you want. You activate Dead Silence when, for example, you are flanking a sniper or when the enemy activates a spy plane.

Killstreaks:

  • Spotting (3 kills)
  • Glide Bomb (5 kills)
  • Bombardment (7 kills)

Why this selection? Here the same reasons apply as with the STG44 loadout: these killstreaks help the lone wolf and the entire team, are realistic to get, and are universally strong. 

3. The Best Sniper Class for Beginners

“One Shot, One Kill”: Players who love to be precise and drive enemies to frustration thrive in the sniper role. This role has always been loved and feared in Call of Duty, and Vanguard is no exception. With this loadout, you will become a threat in every match as long as you hit. 

Primary Weapon: Type 99

Weapon Attachments:

  • Muzzle: F8 Stabilizer
  • Barrel: Sakura 776MM
  • Optic:
  • Stock: Warubachi Type 40
  • Underbarrel: Bayonet
  • Magazine:
  • Ammo Type: Extended
  • Grip: Leather Grip
  • Perk: Focus
  • Kit: Hit Distance

What makes this weapon strong? Unfortunately, only one sniper rifle is available until level 20. However, that is not a problem at all, because the Type 99 is a strong choice.

As long as you use normal ammunition, you must hit the head or chest to kill. Thus, there is a risk that one shot may not be enough, but conversely, it boasts comparatively high mobility and a high rate of fire. The bayonet helps if you get forced into close combat.

An alternative before level 20: Without unlocked second options, a creative solution is needed, and that is the M1 Garand. While it is a DMR and not a sniper rifle, it is a good alternative for players who want to take on a sniper role but want to be able to defend themselves better in close combat during the first hours of gameplay.

Secondary Weapon: Ratt or Break Action

Why these weapons? Even in the third loadout, the Ratt is an excellent choice and can easily help in close combat. However, if you want to achieve deadly precision with your secondary weapon as well, you can live out cowboy fantasies with the revolver.

Perks: 

  • Blue: Will to Survive
  • Red: Alert
  • Yellow: Demolition

Why these perks? Your enemies will try to make your life difficult with stun and gas grenades. Will to Survive helps out. Alert warns you of sneaking enemies, and with Demolition, you not only have two throwing knives available, but thanks to the displayed flight curve, you can hit with them more easily.

Equipment: 

  • Primary: Throwing Knife
  • Tactical: Smoke Grenade

That’s why we recommend this equipment: The throwing knife can be used for clip-perfect kills with Demolition, but is primarily for quick defense against flankers suddenly standing behind you. The smoke grenade helps you take positions or escape safely when things get tricky.

Field Equipment: Supply Box

How the Supply Box helps: The supply box refreshes your ammunition reserves so that you can continue working on your killstreaks. 

Killstreaks:

  • Spotting (3 kills)
  • Glide Bomb (5 kills)
  • Attack Dogs (10 kills)

Why this selection? Since you should play passively as a sniper, we can also take a higher killstreak here. The attack dogs hunt enemies for you while you can continue to take out enemies from your sniper nest.

How exactly the weapon meta in Vanguard will develop can’t be estimated so early. However, due to the versatility of the presented loadouts, they should still be strong options even in later seasons. Our suggestions can already be adjusted to personal needs.

What do your beginner loadouts look like? Have you significantly changed your classes with the larger selection? And what playstyle do you prefer? We look forward to your opinions.

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