CoD MW3: Players are happy because the developers listen to them and finally remove an annoying feature

CoD MW3: Players are happy because the developers listen to them and finally remove an annoying feature

An important point in modern shooters is animations. Whether it’s running, shooting, or simply: reloading. Certain animations make weapons more detailed and the game as a whole more immersive. However, too many animations disrupt the flow of the game, and a particular one in COD MW3 left you defenseless.

Not only graphics are important to create an immersive experience for players. COD MW3 also features many detailed animations and skins that are sometimes unfair. One of these animations was a weapon check that happens after respawn. For a few seconds, your operator examines the weapon.

The problem is that you cannot move during this brief period. Especially on small maps, this can result in being killed during this animation without having the chance to fight back. To prevent this, Sledgehammer Games intervened and removed this animation for the respawn. The community is happy about the developer’s reaction on X (formerly Twitter).

You are actually listening to us!

In a post on X, Sledgehammer Games announced that the Weapon Check Animations will no longer play during respawn, allowing players to get started immediately after respawning. However, this change only applies to playlists with small maps; larger maps and modes are excluded from this change.

In the comments below the post, players express their happiness and praise Sledgehammer Games for the change and their quick response.

  • TheMW2Ghost: THIS CHANGE IS GREAT!! I was about to write a post about it, but you’ve already done it! I love this!
  • ajlestrad: You are actually listening to us!
  • GeometriaSacris: Thank God. I can’t tell you how often I was mowed down on Shipment while fiddling with my weapon.

Players not only praise the change itself but also Sledgehammer Games for responding to player feedback and resolving the issue.

While animations are nice to look at, they should not interfere with gameplay in a fast-paced competitive shooter. The developers behind COD MW3 responded well in this regard. Skins and weapons can also become a problem if they are unfair or simply too strong. A few weeks ago, Sledgehammer Games reacted to a certain weapon that is still too strong even after a nerf.

Source(s): GGRecon, x.com
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